This game has scoring and the same sadistic humor I loved in the old games. This one, though, has heavy irony and (thank God!) the UNDO command. If you don't like twisted humor or you don't like The Onion, don't bother with this.
Everything in this game is ironic. There's a hilariously twisted ending for people who get to the end (the real end). It's a fairly easy game for people who get it (just like Catch-22 was a great novel for people who got it). The only tough part is getting all the points without using the hints at the end.
Stories about college have been and always will be BORING! The writing is dreadful. The illustrations are atrocious. There is nothing good about this choose-your-own-time-waster.
Awful, awful, awful game.
I had the docs to this game hanging around for the C64 version, so I wanted to see why I had never finished it. Now I know. It's not a text adventure. It's a simulation. That's the biggest problem right there. There are so many things wrong with this thing that it's not worth my time writing them all down since the game is so old.
Don't bother searching this out. If you don't have the docs, you won't be able to play the game anyway. To quote it: "You thought this was a game?" (Yes, it actually has this line in it.)
Barf.
The faux future website gimmick is cute and it works really well. Unfortunately, it has really really really terrible background textures. I couldn't read anything without blocking them out with AdBlock.
The outsourced surveillance idea was good, but it the dialogue is far too 2014 to work forty years in the future. Burgess knew all about that when he wrote Clockwork Orange. It also grates on the nerves.
"Cédric: Did you just say oh-em-gee out loud?"
That's just bad. Reading this awful dialogue was tiresome and the game quickly got boring-- to the point where I was flagging and deleting stuff randomly like Yossarian in Catch-22. That being said, this line broke me up: "I dated a computer scientist once. Never again."
Unfortunatey, the author seemed to think that giving the player/reader a history lesson was more important than a story or a goal. I couldn't finish it. It was just too boring.
I got this game for my Mac 512k back in the day but never managed to finish it until now. Its crude parser and lack of description make it difficult, not because the puzzles are particularly good. Unless you read the manuals CAREFULLY (it uses EXAMINE CAREFULLY as a kind of puzzle *rolls eyes*) you'll miss some of the solutions, which you would not get normally (FLIP is for people, not switches).
The story isn't well told in the game at all, so if you're interested in the absurdly bad plot then I suggest you watch the movie. This one killed the James Bond flicks for me, as up to that point it was the worst one I'd ever seen. Who knew it could get worse?
There is a funny joke at the end of this game if you don't defuse the bomb before kissing the girl. It scolds you by saying, "Sean, George, or Roger wouldn't have done that!" It's the only thing amusing about it.
The main problem with this work is that neither the story nor the writing is very compelling. This is a big issue because it requires the reader keep clicking on links to find one which will advance the story. The characters, the story, and the prose were banal. I was overloaded with a lot of information that, by and large, I couldn't care less about. If it had been written in first person from the perspective of the detective, it might have been interesting enough for me to finish it rather than frustrating and dull.
Release 1 is very roughly sketched. There are a lot of things missing. (The author needs to use Aaron A. Reed's BENT technique, Bracket Every Notable Thing.) "In" is used instead of "enter cable car". The main problem is that most things are undescribed. It's a good start. It just needs more work-- more objects, more description.
This game feels like a mixture of When Harry Met Sally, Groundhog Day, and The Twilight Zone. It's not fun. It feels more like a torturous endurance test.
I was frustrated with not knowing what gender "Sam" was. I can't stand games where I don't know what gender character I'm playing. How am I supposed to act accordingly if I don't know anything about who I am or who or what it is that sits across from me in this restaurant? I had a great time playing Plundered Hearts. I love playing a gender not my own. Gender-neutral games are utterly useless.
A lot of objects are missing. Where's the napkin dispenser that was said that I could look into? Why am I only carrying "a run-down relationship past its expiry date (containing a burden of shame)"? Cute. Ha.
I didn't bother going past two ways to leave my lover. I started counting ways to leave the game. Hitting the close box did the trick.
There are some punctuation mistakes (there's no comma before that or what) and articles missing, but I've seen worse in some paperbacks.
The main problem I had was how mean Natasha becomes, in spite of you making the nice choice, as with the drunk. Sticking a drunk with a pin is not funny. Drunks are sad people. That's just sheer meanness.
It's too bad. I was starting to really enjoy the game up to then. After that I couldn't care less if Natasha got her passport and I was hoping that someone would kick her. I didn't bother to waste my time on the rest of the game.
I was about to give the game four stars before that. Now it's barely two.