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About the Story
Do you have what it takes to be an Associate Information Management Consultant with one of the world's largest information management companies? Can you leverage synergies with the best to operationalize our global market traction? If you were a bear, would you be an American Black Bear or a Siberian Brown bear? If the answer is Yes, apply today!
Nominee, Best Use of Innovation - 2014 XYZZY Awards
This simulation of a corporate training and remote working website is so real it hurts, from the obtuse, jargon-jangling training exercises to the awkward inter-office social event invitations. The twist is you work as a snitch, surveilling and rumbling (probably) harmless citizens for supposed revolutionary behavior. Can you do the right thing, or will you just nod, smile, and volunteer to bring a spatula to the office potluck?
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In the web-based game AlethiCorp, you apply for a job at an “information management company” and access a faux employee portal where your job is to read surveillance transcripts and flag suspicious behavior.
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Intranet Art: Alethicorp & the Satire of Protocol
...the game offers an important critical reading not only of digital capitalism’s ‘structure of feeling’, but of the specific textual
strategies that its author employs, in order to convey this reading to the game’s players.
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Number of Reviews: 3
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This game seemed huge at first, so I was worried, but it got fastee over time. Altogether about 2 hours play time at most.
You 'sign up' to work with a company who investigates subversives. Yojreadreports and make recommendations. Weird stuff creeps in.
My ending was funny and enjoyable. The game is a good satire of office life.
Replay value seems low, as you can't save anywhere, so you have to replay a lot.
I enjoyed this game.
The faux future website gimmick is cute and it works really well. Unfortunately, it has really really really terrible background textures. I couldn't read anything without blocking them out with AdBlock.
The outsourced surveillance idea was good, but it the dialogue is far too 2014 to work forty years in the future. Burgess knew all about that when he wrote Clockwork Orange. It also grates on the nerves.
"Cédric: Did you just say oh-em-gee out loud?"
That's just bad. Reading this awful dialogue was tiresome and the game quickly got boring-- to the point where I was flagging and deleting stuff randomly like Yossarian in Catch-22. That being said, this line broke me up: "I dated a computer scientist once. Never again."
This game was fun. But replaying is pretty tedious.
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