Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story
The relationship is in a walking dead situation: it's over, only continuing to move onward solely on inertia.
Entrant - ShuffleComp 2014
|Average Rating: |
Number of Reviews: 3
Write a review
So, you're trying to leave your lover. (The one with the cleverly androgynous name.) You get one move. Or, rather, 50 moves, one per play through. This game is cute and funny. It's even fun for the first few moves. Some of the methods of leaving are clever and left me with a grin. However, each move will net you a few paragraphs of text and, eventually, I wasn't invested in the game enough to do more than skim them. This is where the game falls short. I'm a bit of a completionist, so I kept trying commands (some commands that seem like they should be there aren't while others are rather obscure) until I had about a dozen left but I stopped there. I wasn't even pretending to read the outcomes anymore and it had become a chore trying to guess what I should do next.
Overall, it's fun for the first few moves but the replay value (for me at least) is not what it should be for a one move game. Go ahead and play it in the browser for a little, it'll probably brighten your day. Just be sure to quit when it stops being fresh or you might find yourself trapped in this relationship.
the one-move game Aisle has been endlessly remixed, parodied, copied, and reiterated at this point. most of the copies have ignored the pathos that was the original's intent, instead focusing on the bizarre responses the original provided for more out-there commands that seemed to hint that the protagonist was suffering from dementia.
in this offering, you are sitting at a restaurant table with your lover, and you intend to leave them. you have one move. every response the parser recognizes will print out a joke interpretation of what you typed as a method of dumping said lover.
the key here is "every response the parser recognizes." most of the things i typed after the obvious were not understood. objects whose presence had been established in one narrative were not implemented, and couldn't be interacted with in the next restart.
it's not that this kind of game can't be done well, though admittedly i can only think of two times it worked: Rematch and I'm Having a Heart Attack from the Apollo 13 collection. in both cases the implementation was extremely deep, and you could (and needed to) build on what you learn about the setting from your previous actions to give you ideas for later attempts.
here i ran into too many brick walls of unimplemented words and lost interest.
This game feels like a mixture of When Harry Met Sally, Groundhog Day, and The Twilight Zone. It's not fun. It feels more like a torturous endurance test.
I was frustrated with not knowing what gender "Sam" was. I can't stand games where I don't know what gender character I'm playing. How am I supposed to act accordingly if I don't know anything about who I am or who or what it is that sits across from me in this restaurant? I had a great time playing Plundered Hearts. I love playing a gender not my own. Gender-neutral games are utterly useless.
A lot of objects are missing. Where's the napkin dispenser that was said that I could look into? Why am I only carrying "a run-down relationship past its expiry date (containing a burden of shame)"? Cute. Ha.
I didn't bother going past two ways to leave my lover. I started counting ways to leave the game. Hitting the close box did the trick.
|Turandot, by Victor Gijsbers|
Average member rating: (40 ratings)
An operatic performance. A tale of atonement. A dating sim with a crocodile pit. Content warnings: sex; sexism and other gender issues; suicide; torture; homophobia; xenophobia.
|Llama Adventure, by John Cooney|
Average member rating: (13 ratings)
You're a llama confronted with a series of escape-the-room tasks. Your interaction takes the form of a chat with the person supervising your tests.
|Shakespeare is Broken!, by Ramsey Ess|
Average member rating: (2 ratings)
You play as William Shakespeare, who has been passing the centuries peacefully in the afterlife, writing occasionally and trying this thing called "pizza." That all crashes to a halt when he's summoned to the Central Office to fix his...