Reviews by manonamora

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Try not to die ft. Tibib, by GreenSkunk06
1 of 1 people found the following review helpful:
Confusing language mixer, February 10, 2024
Related reviews: independent release

Try not to die is a short Twine story mixing English and French through out the story (between and in sentences).

As the title infer, your goal is to survive the day and if you can have some food. You must try not to die because your partner is trying to kill you (Spoiler - click to show)because you refuse to sign the divorce paper, so they can move on. The game offers different ways to fill in your belly, some which will endanger your life, and others which you will refuse to do. Find some edible food and you'll be good.

While the premise and the paths are somewhat entertaining in a silly way, the confusing prose does damper on the enjoyment of the game. The mix of the language (which is not actual franglais) is inconsistent, as some sentences are fully in French or English, some swap languages with each word, some will have bits in one language and the rest with the other... This often creates strange sentences, as the structure is also muddled between the two languages - English and French don't order the words in the same manner or use the same amount of words to say things.
Adding on the many typos (in both languages) and the textism of only some of the words, you end up with bizarre writing.

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Amour et déception, by Wahya
Short Soap Bit, February 10, 2024

Amour et déception is a short Texture game spoofing soap series like The Bold and the Beautiful, where twist and turns, deceptions and revenge, plots foiled make up the story. In this episode, you play the mother of the bride, who does not approve of her future son-in-law - so much so she is ready to kill him to save her daughter from a dishonourable path.

The game is very silly, playing on all the soap tropes, adding twists when you least expect them, and of course ends with a jinggle!

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La constellation des Intracines, by Adrien Saurat
Apocalyptic Future, February 10, 2024

La constellation des Intracines is a short choice-based game set in an apocalyptic future where humanity is under the threat of extinction. A strange plant from underground has started taking over the ecosystem: drying out the land, rendering the waters acidic... Between the military in its futile fight against the plant and the scientific community in shambles when faced with little solutions, humanity tries to survive as best it can, even with this uncertain future.

Your background as an astronomer helps little with this struggle, and you can choose to despair and accept humanity's fate, turn to the stars for solace with this end, try to find other survivors and fight until your dying breath, or succumb maybe to madness.

The writing does a pretty good job in capturing the horror and gloomy aspect of this apocalyptic future and the unknown of this natural enemy, and the mental breakdown of the PC when faced with the realities of the situation.

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La maison de Mamie, by KrisDoC
Say your final goodbyes, February 10, 2024

La Maison de Mamie is a fairly short parser where you play as Sarah Wolverton-Pelletier, a woman who recently lost her grandmother, going through her house to retrieve some keepsakes before your mother sells it.

Through the exploration of this home, which was yours too for a time, and inspection of the different objects in each room, you remember fragments of your past and people of your life. Through the memories of the individuals that crossed your life, you can piece back the broken puzzle of Sarah's fragmented relationships.

Those memories are quite short, just a handful of sentences at most, and are either linked to examining objects or remembering people. You learn of tensions between mothers and daughters, as they understand their identity and find themselves rejected by the ones they love. The prose goes from bitterness to warmth as you remember things, though most of the text felt quite detached and indifferent to things.

While I wish you could remember more things, like through the different events mentioned, it was interesting to find the different hidden elements to get the background story. (Spoiler - click to show)Your grandmother married your grandfather after the war, a marriage that fell apart when she meets Chantal and realises she prefers women to men. Your grandparents divorce, something that your mother doesn't/can't accept. Your mother first keeps you from seeing your grandmother (now in a relationship), before kicking you out later on (when you realise you are gay too). You find a roof and acceptance with your grandmother. It is really telling, and sad, why the mother wants to sell the house...

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The Grumpy Cricket (And Other Enormous Creatures), by John Goerzen
2 of 2 people found the following review helpful:
Cute and silly liliputian adventure, January 27, 2024
Related reviews: independent release

Trying to get back home after visiting your cousin, you are met with a few challenges - your trek is blocked by a few obstacles: little insects and giants block your way. Trying to solve the little puzzles are fairly simple (if you remember to climb things around you), and the responses quite silly. Who knew an acorn (Spoiler - click to show)could make a great seat!

The second half of the game is filled with puns and funny names for things around the building. If there is a list of cursed food out there, the menu hanged in the building should definitely be included (so yucky! poor kiddos!).

A short but very sweet little adventure!

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I Gave You a Key and You Opened the Darkness, by Nelly Geraldine García-Rosas
1 of 1 people found the following review helpful:
Teaser Epitaph, January 27, 2024
Related reviews: independent release

I Gave You a Key and You Opened the Darkness is the introductory epitaph of a longer project set to be released episodically throughout 2024, named Los Huesos del Cielo, as an archive of the author's thirties in short form IF.

IGYKYOD is a short piece about returning to your former home, now empty and abandoned, reminiscing on your past, one you are forgetting, and identity.

Only branching out at the end towards one of three endings, the piece uses interactive elements to show that disconnect between what is there, what once was, and how lost you seem to be. Memories get darker as you interact with the text, the state of the house more decrepitated, choices questioned. You're here to find something (thought it's not really made explicit).

There is something quite uneasy about rediscovering a place: one your body remembers clearly but your mind does not (want to?). Surreal in its depiction of how uncomfortable it is at time - almost horror-y at some points.

Looking forward to see the other instalments.

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The Men'nai Tattoos, by leechykeen
An ethnoraphical snippet on an extra-terrestrial race, January 27, 2024
Related reviews: independent release

This short kinetic piece is presented as an elegy written by a Dr. Chandra Roy about the Men'nai people - a distant human cousin from deep space. Following a forward about said scientist, the piece goes on to describing the Men'nai, from their biology to their culture.
It does make you wonder how far into the future the setting is supposed to be, and how related we (humans) are with that race (did we go to space and become the Men'nai? did the Men'nai arrive on earth and become us?). The end leaves you with more questions than answers...

It also included image snippets to help illustrate the text - though it was a shame these lovely illustrations were hidden by default.

While the interface reminded me of those sci-fi screens and the content of codex pages you'd find in games, there were a few friction elements with the UI, like the description of the text being cut-off/unreadable.

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Blood and Company, by alyshkalia
1 of 1 people found the following review helpful:
A vampire walks into a bar..., January 27, 2024
Related reviews: independent release

In this lovely meet-cute moment, Blood and Company follows Zach, a vampire looking for his next meal. He walks into a local bar, currently hosting a student meetup for the local architecture department - one he frequented once - and finds Lyle. The two strikes up a conversation... and may end up with something more.

To say I was gushing as their interactions was an understatement - it as so adorable seeing two ace not only finding each other but also vibing to the same wavelength. Two peas in a pod! When things click so well and the chemistry is flying off the wall, you only need to sit back and enjoy the events unfolding. It is so smooth and so right. Every beat just fit with the others so well - whether you do take the bitey path or not.

I went an played it again and again to try to find all the different endings (still looking for some), but even the more... bummer(?) ones felt satisfying - though none beat the more romantic one.

Such a delightful read!

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Making dumplings, by Autumn Chen
1 of 1 people found the following review helpful:
Well, now I'm craving dumplings..., January 27, 2024
Related reviews: recipejam

Always delighted to see my favourite awkward couple come back for some slice-of-life shenanigans. With this new entry to the Pageantverse, we meet back with Karen and Em - who now live together !!!! - attempting to make some dumplings from Chinese New Year. Trying to follow Karen's mother's recipe, you help prepare the (sometimes expired :grimacing: ) ingredients, constructing the dumplings, and cooking them. During this process, you can find some little tit bit about Karen and Em's relationship and daily life.

As the blurb indicates, this entry is meant as a demo for DendyNexus, a mashup between Dendry and StoryNexus, providing decks to get action-cards, each sending the player to little storylets (well, different ingredient preps). I'm looking forward to see where this engine/extension goes...

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wild oats, by Lapin Lunaire Games
1 of 1 people found the following review helpful:
A "magical" conversation between fathers, January 27, 2024
Related reviews: recipejam

Through the self-indulgent and luxurious prose, you play as one of two fathers, tricked into having a conversation (Spoiler - click to show)with the other through a mystical and fae being. The game mirrors the paths in the unfolding of the story, as the fathers each sit at the table for their respective breakfast, peruse a letter written by their child, are confronted by a vision of said child ((Spoiler - click to show)are they real or just a figment of their imagination?), and find themselves in the presence of a godly being.

And for all their similarities in their love for their children, their family and status, the fathers still intrinsically differ. One's pride revolves around status and traditions, favouring another who can do no wrong. The other's almost wallow in nostalgia of what once was, what will never be again, what is now lost. The difference in behaviours stemming from their social status: one being of high nobility with all the required pompous regalia, the other of a lower background, whom the first would look down upon.

There is a mirror, but the reflection is false.

To fully comprehend the story and the implication of the characters' actions may require some prior knowledge of the characters - the characters and settings are part of a TTRPG campaign*. There is something so strange but lovely too about reading stories clearly meant for like three people max, yet still shared to the world. The reader is pulled in by the intrigue and the mysterious setting, but kept at bay for the rest - leaving you to fill in the gap or find your own meaning of the story. It adds to the mystique of the whole.

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