Bonded in Darkness is a dark visual novel, where you play as Arnaud, a recluse vampire. His peaceful existence is often interrupted by Julien, a vampire hunter tasked to kill him, though the latter never manages to finish the job. Everything changes one night, then Julien appears at Arnaud’s doorstep, gravely injured. Will you tend to him or leave him to fend for himself?
While the game mentions having 4 endings, one good and three bad, I’ve only found two (which I think are the bad ones? it’s coded as enemies-to-lovers…), so I don’t feel yet like I had the full experience with this entry. From what I did get though, I quite enjoyed this darker atmosphere, with this dangerous tension between the two characters. They have history together, one is currently at the mercy of the other, and there are many moments where they could take advantage of the situation to end each other. It makes you think of which choice to pick, because any wrong move, and you might die…
I also really liked the sprite for Arnaud… gosh damn!
One Night Fairytale is a cheeky short VN, where you play as a fairytale-jaded servant at a fancy noble party in some unnamed fairytale kingdom, when you are pulled aside by a strange character, your “Fairy Godmother” - Ash. Hoping to get you to believe in the power of love, you are thrust into this fancy world as if by magic. Will you find your Prince Charming?
This was a fun and cute short time, poking fun at fairytale characters. And overall, the interface was pretty nice – like fairly tales, it’s pretty dreamy. Though, I think it could have included sprites for the different princes you end up dancing with. There were a few moments were the text was a bit hard to read against the background, but History does record everything if needs be.
Angelblood is a fairly long gorgeous and highly stylised visual novel, edging the fine line between romance and horror. You play as Quin, a witch working in a magical pawnshop at the Crossroad between worlds. Your world turns upside down when a peculiar character waltz in: a vampiric angel. How will you handle this novelty?
There is something interesting about mixing the celestial (angel) with the corrupt (vampires), creating a strange world filled with ancient lore forgotten with time or apocalyptic events. The vampiric angel is incredibly gorgeous and frightening; the holy warrior is protecting but with a hint of unhinged; trades are what runs this world, with memories as currency… Nothing you see, nothing you believe, nothing is what it seems. In this world of Good vs Evil, everyone here is neither, no matter how they justify their actions.
The religious symbolisms mixed in the story makes for a fascinating world-building, with the all seeing eye that does nothing, the hand that forgives but also hurts, the wink to biblical accurate angels with the sprite, the separation of the flesh and the divine, the holy and the damned… There are definitely layers in this story, which might require a few runs to find all the links between everything.
While it is an incredible game, both in the visual and narrative side, there is little left for the player to do. Aside from a couple of choices, with the final one deciding which ending you will end up with, you are pulled along the story, clicking the screen for the next sentence to appear (I think it took me 30-45min before reaching the end?). Where it not for the styling (and wanting to see whether I’d have a choice at all)…
With the level of polish considering the tight deadline of a jam, it is understandable to have such linear story. But it would have been interesting to have more agency, especially when talking to the different NPCs coming to the shop.
Still, bonus point for the cute kitten.
What do you do when you, a vampire, are faced with a vampire hunter pointing a crossbow at your chest, while, incidentally, in the bed of his daughter? Or better yet, what can you do?
Stigmata is a Twine piece about survival, identity, and relationships. You play as a vampire found in your lover’s bed by her vampire hunter dad, fighting your way to escape (and the pointed insult coming your way). As your standing in this fight becomes uncertain, memories of your Sire and of your meeting with your lover intertwine, painting a picture of who you are… and how you got into this sticky situation. There are 3 endings in this story, with some path insinuating maybe your lover’s implication in all this.
The writing is quite emotionally charged, and gruesome at times, especially during physically demanding sequences. The depiction of the PC being a filthy thing who corrupted the virtuous daughter and which should be hunted down was disconcerting, but evocative of the usual rejection and derogatory depiction of queer individuals.
I didn’t always feel immersed in the story, probably because of the often confusion shift in timelines and interlocutor. But I liked the conversations with the Sire the most, those were pretty interesting.
I Want to Kiss is a short visual novel about that first relationship in (high? middle?) school and accepting the other’s differences. Just before winter break, you asked out a girl you had fallen for from afar. Now back in school, you want to try whatever it takes to get closer to your girlfriend, and maybe even get to kiss her. But… how will you react to her secret?
It was a pretty charming and sweet time. The visual introduction of the girlfriend felt a bit out of place compared to the simple style of the interface, but it made me giggle too. I liked how emotions were portrayed on the sprites, it was cute!
The Curse of Unatxi Kamala is a binksi purely kinetic entry following the eponymous character, a Spanish witch, as she visits Glastonbury, the UK witchcraft capital and has a strange encounter. The game calls itself smut, and the crux of the story does revolve around its main explicit scene.
Sandwiched between the teenager’s recollections of uncomfortable pasts, description of the present visit, and hopeful dreams of the future, is a raw depiction of strangers meeting, flirting, and getting down and dirty in a forest. It really does not shy away from being explicit, showing the yearnings, the physicality, and even the awkward uttered words.
I also liked the retro/vcr-effect interface. It gave it an eerie vibe.
the phantown’s valentine mystery is a short silly Valentine visual novel, filled with puns. Set in Phantown, you play as Ins Spector, a detective looking for the yearly serial ghost kisser before it gets to its next victim. You can talk to the past victims, hoping for some sort of a clue, think of a perpetrator, and hope you solved the mystery correctly before revealing it all !
The premise is very silly, the writing simply pun-y, and the overall interface does push this absurd envelop further with its childish-like. It’s a short time, but a funny one.
constellate is a short Twine piece about (as the blurb calls it) two emotionally obtuse lesbians (Alexandra and Eris) in space. It is winter, it is cold, and neither can figure out how to resolve the conflict in their hearts. It does not help that one of them is a former warlord, and you play as her former soldier - playing pretend of a new life away from everything can only go so far.
Like 30x30’s previous works, the prose is luscious and full of imagery. The tension is palpable between the two, as both are filled with guilt over their actions and their feelings. And you can try to flick through cycle-links to figure out how you feel about the whole thing, but especially her - though its effect will be limited. Out of the 9 endings, it is clear none of them really resolve the issue at heart, and the (im)balance of power between the two. I liked that about the story.
Relationships 101 is a Twine college story, following your relationship with Harper, moving towards a romantic relationship or strengthening your friendship. I found 3 endings.
This was a pretty sweet slice-of-life piece, starting with an affectionate depiction of a friendship between you and Harper, being there for and supporting one another, giving you ample options to affect how this relationship will evolve into. I first picked to stay friends, so it continued down that path, and it was really nice. I appreciated the maturity of Harper when being rejected, and how levelled the communication between characters is depicted.
It’s definitely a feel-good piece.
Blood and Intimacy is a short but sweet Ink story following student Lyle and their vampire boyfriend Zach, during an intimate snapshot. On a Thanksgiving break, the two watch a movie, cuddling… that might be leading to more.
I really enjoyed how the concept of intimacy was used here, focusing on the more emotional aspect of the term, where touch is not just a physical action bringing a physical reaction, but creating a bond between the partners. The painted picture of this form of intimacy is lovely and touching. I also liked the subtle discussion about boundaries and consent, through Lyle’s thoughts about their previous make-out sessions and Zach’s requests.
It feels so comfortable and sweet !