Country Song Ghostwriting Simulator is a short Twine game in which your cousin Trevor asks you to help him write a banger of a country song. If you do not refuse, you are given a handful of topics to write that song. There are about a half-dozen endings.
Save for one path that is downright heartbreaking, the whole game is pretty hilarious. From the listed tropes of current country song topics (Beer, Girls, Truck, USA!!! and maybe Jesus/Satan), to the twist-takes on each topic, you actually get some really really funny (fake) country songs right on the page. I laughed SO HARD at the Hot Girls option. If these were actually playing on the radio, I would not question it.
But there is also that one sad path. If you do not write that country song with your cousin, you go down a pretty dark path. I think it might be the longest of all the entries, and it is really sad, maybe bitter sweet at the end, but still. I chose it first, and it might have been the best way to experience the game, cause it’s really a bummer path.
Overall, a pretty good short and humoristic game!
Cool as a Cucumber is a slice-of-life visual novel where you wake up without any of your memories and must meet again all your male roommates. Set up as some sort romance story, you fall in love with one of them, and are ready to do anything to get him to fall in love in you. There are a handful of choices throughout the game, but only one (the last one) seems to matter to get one of the three endings.
It doesn’t makes much sense, to why this band of people share a house with you (especially since one of them has essentially been isekai’ed here, and another is a merman??), nor does the game expand on how you got this way. It even goes in contradiction with itself (saying it’s hot outside but showing a snowy background). But there are some funny elements parsed throughout, if you like that second-hand embarrassment kind of humour.
mall_walk is a short weirdcore interactive point-and-click piece, where you can explore a grayscale mall except for one dark path. There’s also a strange shape you can interact with, with some of the listed options allowing you to explore a supplementary part. I don’t think you can leave the mall, nor is there a concrete ending.
I think does the weirdcore vibes justice, letting the images speak for themselves with the way they are edited. The dithering effect on each screen seals the deals on that. And how you meet and get closer to the shape is creepy as heck.
A Colorful World is a cute short visual novel, where two friends (who I believe are children) meet, play some games and have fun together. It’s really simple, with only a couple of choices, and essentially two paths to see all there is to it.
The interface is pretty simple, with a static background showing the two protagonist, drawn in a child-like matter (with like crayons), and with a cute little background track.
It really is cute, and child-friendly!
Grocery Quest is a short humorous Twine game where you play as an elf, in a quest of acquiring a Slushy and a Hot Dog at the local Fantasy 7-11. But the path between you and the desired item is essentially cursed: you will need to be careful in your actions and movements to get there safely, and retrieve said items with your life. There are multiple endings, with the winning state requiring a bit of sleuthing.
Even if short, it was pretty funny. The humour is on point and it made me want to get that elf its darn meal! I chuckled a lot. It’s pretty absurd, but it’s also my kind of jam. I also liked the use of formatting of part of the text, adding to the silliness of it all!
ohhh dear is a tiny Twine story about crows, and their wish to better crowkind. You (apparently being a crow too) must choose the course of action that will set the crows’ future, by choosing one of two options. You are not given the specifics on what those options are, learning only about their consequences when you choose them. There are two endings, neither of them being particularly great for you.
Half of the “game” is however spent on a short tangent about how the game came to be, rather than the story itself, kinda chopping off its wings before it could actually fly. Which is a shame because it could make for a fun concept (from what I’ve gathered of the endings). But props for putting it together so soon before the deadline, like participating in Speed-IF without it being a restriction xD.
Wedding Party is a parser-like game where you are currently attending, as the title suggests, a wedding party. During the main event, you are presented with multiple possible actions, from leaving the wedding to very strange behaviours (like squeaking?! it’s also a counter?). You also able to move around, seeing other spots at the wedding and interacting with NPCs. If there is an ending to it, I didn’t find it.
Oh, and there’s a bit red button that you can press! Which of course I did.
I’m not sure what the whole point was, though your available actions nudges you to essentially disrupt the wedding (making people very confused at best, disgusted probably). You can run away loudly for some reason, and can’t really get back to the party after that (the movements buttons don’t really work). You can interact with things, though there doesn’t seem to be much effect to it.
Shame the red button doesn’t really end the whole game right away.
T-Shirt Aisle is the location in which you are standing in this small Twine game, in front of a wall of very soft and enticing t-shirts (as in, you want to shove your face into the fabric and stay there forever), and well… maybe have some weird surreal slightly existential experience? Oh, and there’s a long thought process about Keanu Reeves.
The blurb indicates there are many endings to the game (I think I found 3, the source files indicates about a dozen?), some of them being harder to reach than others. Essentially, you’d need to do some loop-ty-loop around the different passages to see those choices listed. Some of them are pretty creepy.
Truly an experience. Would shove my face in soft t-shirts again.
Keep Queuing is a mind-numbing yet philosophical Twine game about queuing. At the mall, your sister, currently in queue to get the latest phone, asks for a big favour: for you to take her place so she can go to the bathroom. Since you are the best sibling in the world, you agree (not like you have a choice) and start to queue.
… and queue…
… and queue…
… and don’t stop queuing until you reach the door, and get your sister’s phone, and that’s when the game ends. Because, yes, you are a great sibling, you don’t leave the queue, even if you wish it to.
While you wait for the line to move, different prompts appear on the screen, showing the passing of time. You look at things around you or stare at your phone, ponder on the meaning of time and queuing or simply blank, etc… There are about 100 prompts you can “collect” while waiting, all of them appearing randomly (sometimes you get the same one in one playthrough).
The number of prompts you see is also random. I’ve waited 18 and 61 minutes for the most extremes. And knowing there are 100 prompts to find, many of them are hilarious (to me), you are incentivised in going back into the queue and trying to wait even longer!
The funniest bit about the game, however, comes with the ending screen. It might be the most unexpected ending screen I’ve seen: an afterword and pitch all into one. It discuss how the game was created and its future, in hopes someone would want to throw in a few bux and fund the sequel (seemingly slightly poking fun at those unserious Kickstarter campaigns). It really gave me a good laugh (the III MMO roguelike queue, genius)
A really great queuing simulator!
The Simuloid Affair: Infinite Possibilities is a short timed (turns) parser starting (well, more like ending) with a bang! You wake up from a strange dream and find on the other side of the barrel of a gun pointed at you, your partner in crime, hunting you down for being… not a human, it turns out. OH! and there’s also a bomb that will blow up in a minute (about a dozen-ish turns?).
The title suggest an infinite amount of ways to get yourself out of this sticky situation, with many ways of escaping and be free of all of this, maybe even learn if you’re truly a simuloid or someone up-high has done this to get back at you. Kinda gives me heavy Blade Runner vibes.
Except… well. You’re not really a dexterous person (somehow!!! considering you’re a hunter??), so getting out of there is tricky. Really tricky. Almost impossibly tricky.
If you don’t manage to get out, or just want to stay a bit longer because Ursula (your partner) needs to unload (hehe, she has a gun) what’s on her mind, you’d learn quite a bit about yourself, how everything got to this point, and your environment.
Who am I kidding… not a single command works in this game. You can try your best! But you will get at best a proper fail response, or just a random one that is barely related to what you just typed.
The game (I started with failing on purpose at first) has such a great setup that you can’t believe it would just end like this. I mean, I should have expected it, but it still managed to pull the rug under me EVERY SINGLE TIME. Damn it.