Ratings and Reviews by Wade Clarke

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View this member's reviews by tag: ADRIFT ADRIFT 3.8 ADRIFT 3.9 ADRIFT 4 adventuron ALAN Apple II BASIC browser-based choice-based Choicescript comedy commercial Commodore 64 CRPG Eamon educational fantasy Halloween horror Hugo IFComp 2010 IFComp 2011 IFComp 2012 IFComp 2013 IFComp 2014 IFComp 2015 IFComp 2016 ifcomp 2020 ifcomp 2021 IFComp 2022 IFComp 2023 incomplete Inform Introcomp 2020 Lovecraft mystery Python Quest RPG science fiction Scott Adams spring thing 2016 spring thing 2020 spring thing 2022 StoryNexus TADS The Quill thriller Twine two-word parser Undum Unity versificator
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Adventureland, by Scott Adams
Wade Clarke's Rating:

Zest, by Fear of Twine (Richard Goodness, lectronice, PaperBlurt)
Wade Clarke's Rating:

Door | 門, by IFforL2
5 of 6 people found the following review helpful:
There are hurdles between Find the Gold and Educational status., June 16, 2014
by Wade Clarke (Sydney, Australia)
Related reviews: choice-based, Twine

As a basic-as-can-be, clickable Choose Your Own Adventure aimed at helping people to read English, or which at least tries to be easy to read, Find the Gold isn't achieving its aims. I expect such a game to be absolutely transparent in its communication. Problems include:

- The way new information fades in over the old information is likely to be visually and mentally irritating to any reader.

- The game prints the consequences of clicked on actions only after reprinting the current room description and hyperlinks. That would be OK for a 16kB game from 1980 but it's not OK for a Twine program from today with educational goals. Actions and their consequences get separated.

- The turn of phrase 'a door in back of you' is weird, and it's used all the time. I think in this context most Americans would still say, 'There is a door behind you.'

- The 'You can only take one thing!' message is important but poorly chosen. If it actually means 'You can only ever hold one thing', players will be confused. I was confused.

- It is difficult to download and open this HTML file-based game in the first place, requiring trickier than average navigation of Google Drive followed by manual dropping of the product on your web browser.

Find the Gold's writing, logic and programming all need lots more work. So does the distribution method.

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Monsters, by Magic Orange
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Caretaker, by chrome
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Hill of Souls, by Angela Shah
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Shower Sim, by chrisamaphone
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Depression Quest, by Zoe Quinn, Patrick Lindsey, Isaac Schankler
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Snow, by Erica.Szalkowski
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Diddle Doddle | Life on a cider farm, by David Harris
4 of 4 people found the following review helpful:
Not IF and not complete., March 2, 2014
by Wade Clarke (Sydney, Australia)

Whatever IF is, it does not reach to describe this game, which is the kind of simple point'n'poke piece you might expect a very young kid to play on a tablet. The graphics are nice but there's no story branching (and no story, just a situation) and the action mechanics don't work well. The 'Collect some apples' screen in particular is strange, underexplained and poorly designed; you can rain apples all over the countryside and none of them will go in the apple cart. However, moving a stone inbetween the sheep and cart afterwards can result in an instant level clear. The action on the cider pressing screen is frustrating and tedious to execute. There's also no sound.

My observations are that (a) I don't think this game should be listed on this site in the first place, and (b) it's not ready for a public unveiling to children or adults.

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