ADRIFT veteran Heal Butcher gets all weird on us in Worship the Pig, winner of the inaugural Questcomp held in 2013. Worship is essentially a hypertext click, look and walk journey through some strange and ornate scenery. The clickable keywords make for a clean and smooth delivery of the experience, with the most commonly appearing contextual menu action being "Look At". The imagery and feel reminded me of one of the David Lynch films not grounded in reality (EG Inland Empire) or of Matthew Barney's Cremaster Cycle. There is no plot to speak of, but there are anonymous figures, a garbed pig-man and crowds who say strange things. It all feels somewhat threatening, like you might be the only sane person wandering in a world of creatures who are freakish or alien to you – though these creatures also have a slavish civility about them, and seem to be following a set of rules that you don't understand. It is unsettling to be amongst them.
In the tradition of some other games with imperative titles, "Worship The Pig" turns out to be an action you can take one point, and in the context of this no-puzzle game, it's a significant decision. In terms of interactivity, the fact that you're still choosing when to move around and what to look at in general gives you a traditional IF trope to hang onto, one which, even on its own, can add a purposive feel to a game that's essentially linear bur not interested in revealing a clear narrative purpose.
I found the prose a tiny bit ripe, but it's undoubtedly vivid and has been well crafted to deliver the experience it wants to deliver. And that experience is bit freaky.