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5 people found the following review helpful:
Not a fit teacher for newbies, or a fit game per se., May 26, 2013
The intent behind this game is clear - to teach some IF basics through a simple scenario involving you getting the newspaper from your mailbox, finding yourself locked out of your house and having to find an alternate way back in. The game fails because it barely works. It doesn't even demonstrate consistent behaviour within the nuances of the Quest interface.
The geography is confusing. The illustrations, while cute, only enhance that confusion. It was a poor choice to create those illustrations in black and white when the text consistently emphasises how sunny the world is. There are no synonyms for anything; "paper" will not do for newspaper. "OPEN MAILBOX" doesn't work; you must "search" or "look inside". The game fails to acknowledge that you have acquired the newspaper until a thunderstorm event happens. Some important and obvious objects do not appear in the "Places and Objects" menu. There is a silly instant death-by-car if you try to cross the road in front of your house, in spite of the game having previously suggested that "the grass is greener on the other side of the road". You can't undo from the instant death if you're using the online Quest player.
I don't think the game is completeable, which is to say that I couldn't complete it, and I made several serious attempts to do so. Amongst the buginess, inconsistent approaches and the general newbie-unfriendliness, the game certainly would not be good for newbies, and isn't suitable for anyone else, yet.