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![]() In 1981, you play a man stalking a woman. If "play" sounds light, perhaps it's more accurate to say you are almost chained to the actions of a man in the grip of erotomania (a deluded and obsessive romantic fixation). Due to the shortness of the experience, I will omit further description of either of the main characters, as I can imagine how some players may prefer not to know certain fundamental details of the setup going in. What is certain is the strength of the writing, which thoroughly sinks you into the headspace of the obsessed protagonist, and into his vivid fantasy life. Was this review helpful to you? Yes No Remove vote | Add a comment
Comments on this reviewPrevious | << 1 >> | Next Wade Clarke, May 20, 2013 - Reply Previous | << 1 >> | NextThanks Peter. Re: the second point - I wasn't talking about this game, but IF in general. I was saying that I think some stories are difficult to tell in IF because of player aversion to playing bad characters. This isn't a problem (or at least as much a problem) for a novel or film where you don't have to play them yourself, though a lot of people still don't want to watch films driven by unlikeable characters on a case-by-case basis. So I do consider that a weak point of this medium,At least as a person interested in telling those kinds of stories from the inside, and feeling like I wanna try doing it in IF, maybe just because of the challenge of working out how. To use a quite blatant example, an IF game with a serial killer protagonist may repel all players before it's even begun. I wouldn't blame 'em. In a basic sense, who wants to participate in torture and murder at length? Even if these events comprised 10% of the game and 90% was about the life that turned down this path, that'd be enough to repel a lot of people. I was personally surprised when players were reluctant even to slap a pig in "Sentencing Mr Liddell", but I don't doubt that they were for the reasons they said they were. So it's not that you can't make a game involving a serial killer (EG you could play the detective), a murderer or just a bad person, but I believe it's hard to make a game where you play one in a not-entirely-resistant sense. At least in a realistic setting. |