* Compressed with ZIP. Free Unzip tools are available for most systems at www.info-zip.org.
† Compressed with gzip. Free unpacking tools are available for most systems.
Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to external links
All updates to this page
About the Story
The Beginner's Cave has been set up by the warlord as a service to all Free Adventurers, giving them a chance to try their skills in a not-too-dangerous setting. Let us all toast the warlord for restocking the cave daily!
-- Tony Baechler
|Average Rating: |
Number of Reviews: 1
Write a review
Something like this used to crop up with distressing regularity in the Interactive Fiction Competition: an extremely sparse dungeon crawl that offered little in rewarding prose and nothing in tactical challenge, while promising to be the first instalment in a long series of adventures. Of course there is one crucial difference between Beginner's Cave and those unfortunate entries: Donald Brown's 1980 game actually was the first instalment in a long series of adventures. It spawned an entire movement of games using the Eamon system and is thus of obvious historical importance.
Considered from the point of view of a 2018 player, however, there is not much to recommend this game. We crawl through a rather linear cave that is described in drab prose and offers few opportunities for interaction. The combat system is similarly uninspiring: you type 'attack' until you win. There are some opportunities for tactics by selecting weapons and armour, but it doesn't amount to much. There is some unclued instant-death as well. The most original aspect of the game is no doubt the fact that you can easily find allies who will follow you around and help you in combat.
The great selling point of the game is the fact that you can take your character through hundreds of additional Eamon adventures, keeping the weapons and gold that you earned in this one. This surely taps into a very basic wish of many gamers -- the wish to accumulate, to get better, to be rewarded, to achieve domination. Everything has changed in gaming since 1980... and yet, everything has remained the same.
(I played the game's online version at eamon-remastered.com.)
|The Dream-Trap of Zzar, by S. John Ross|
Average member rating: (10 ratings)
Trapped in a dream-state by a mad scientist bent on galactic domination, you must force yourself awake in the only way known to science. A silly, slightly adult-themed space opera adventure written for SpeedIF Jacket 4.
|Niney, by Daniel Spitz|
Average member rating: (8 ratings)
Explore the nature of relationships and identity on a weird train. Author's Comment: "We all ask ourselves, "Who am I?" One of the ways we try to answer this question is by examining the effects we have on other people. We look at our...
|Babel, by Ian Finley|
Average member rating: (148 ratings)
In this game, you play as an amnesiac inside Babel, an abandoned Arctic facility devoted to biological research. You soon discover that you have the unusual ability to witness scenes from the past by touching various glowing items. But...
games where you can create your own character/aspects of character by Angharade
I'm curious if there are any IF games where you can create your own character. I'm more interested in parser games than point and click, but I'm open to exceptions if they merit a mention. Also games wherein your actions change...
Influential Games by Rose
As a historical exercise, I've begun compiling a list of IF games that have either done something ground breaking with the medium or otherwise influenced it; and I've turned it into a poll so everyone can have input on the expansion....