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Hack your way through samurai, ninjas and assorted reptiles., August 23, 2013
One of the strange things about the mind is how seemingly long-forgotten information can be revived by the apprehension of brand new but similar information. Watching the floridly entertaining 1960s thriller Brides of Fu Manchu recently reminded me that an Eamon game called Superfortress of Lin Wang existed, and made me want to play it. So I did.
Superfortress is an out-and-out hack, slash and loot Eamon consisting entirely of exploration and combat. There are no secret doors or examinable room features, nor is there any custom programming. Bad guy Lin Wang has enslaved Japan and taken up residence in his henchmen-filled castle. Your job is to eliminate him, hewing through numerous ninjas, dragons and karate champions in the process and grabbing all weapons and treasures you see en route.
There are countless Eamon games in this vein, but Superfortress at least distinguishes itself with its clear aesthetic of martial arts bad guys and a sense of escalation of threat and variety. The author knows how to lay out a castle and to make the encounters heavier and more interesting as you progress. And the game's monsters don't just exhibit arbitrary stats. When you walk into a room with a dragon, both the prose and the nature of the preceding bad guys will have correctly cued you to expect that this will be a rougher fight.
With no puzzles or custom mechanics to test the player in other ways, this game is ultimately about how good your stats are versus those of the bad guys. Freshly minted characters who have completed nought more than Beginners Cave will get torn apart here. Even though I used the relatively tough Sam character from the Eamon Utilities disk, I died about five times before I won. (Proceedings weren't helped by the fact that there's a friendly NPC also called 'Sam' in Superfortress, meaning that reports on the status of his health were indistinguishable from reports on the status of mine.) There's always a chance that the worst monsters will take you out in two hits if you're simply unlucky, but if you save up all the hit points you can by learning the whereabouts of unnecessary fights earlier in the castle, you will optimise your chances of surviving on any playthrough.
Superfortress wasn't rated highly by the Eamon Adventurers Guild back in the day ("Once you've killed one Ninja, you killed them all" - Tom Zuchowski) but as an example of an unadulterated combat Eamon, it's decently designed and coherent. That counts for something, given the number of nothing-but-fighting Eamons in the library which aren't.