Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Midsummer's Eve, by Tristin Grizel Dean
A pleasant summer carnival game, June 25, 2023
Related reviews: 15-30 minutes

I briefly beta-tested this game.

This is a feel-good game (mostly!) about a fun children's competition in a quaint village on a summer's evening.

A carnival is in town and the Mayor is throwing a competition where you have to gather clues. You race around with a bunch of other kids who move from place to place, all of you looking for clues.

The kids running around really helps make the game feel more alive. And the puzzles in the game have a wide variety, a lot of them making use of your ability to customize requests for various items like food and flowers.

There's a vaguely sinister subplot running through as well. Even with this, though, it feels like there's not a strong narrative thread, more just an excuse to have fun, which isn't necessarily bad. Fun for a nice diversion.

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Peanut Butter and Jelly Sandwich: The Text Adventure, by Rex Mundane
A silly and expansive game about making a pb and j, June 25, 2023
Related reviews: 15-30 minutes

I briefly beta tested this game.

This is an adventuron game about making a peanut butter and jelly sandwich. You start in a kitchen and have to combine the three ingredients.

The game manages to add at least 3 major twists to this setup, which is pretty amusing. They aren't all necessarily coherent, but it makes enough sense to by funny.

The main character has a definite idiosyncratic personality that shines through more and more as you play.

Overall, it's pretty solid, but could use a couple more synonyms for things (like JAR for JAM), although it's been improved since I and others tested it.

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First Encounter, by T H Tyr
A short and somewhat spooky Adventuron game about a strange woman, June 23, 2023
Related reviews: 15-30 minutes

This is a brief Adventuron game that has a short tutorial at the beginning.

In it, you play as a young child at a hotel who wakes up to find an old woman in your room. She beckons for you to follow.

And that's most of the game; the gameplay is pretty simple. There are a few small puzzles, but this is otherwise mostly linear. The concept has a lot of implicit horror in it, but I feel like that theme wasn't developed as much as it could have been.

Overall nothing is bad in this game, there's just not much: not much story, not much interaction, not much game. I feel like it could be expanded a bit, but as it is, it was fun while it lasted.

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Entre-d’œufs coquilles - An Eggcellent Preparation, by manonamora
1 of 1 people found the following review helpful:
A cute and complex game about preparing eggs, June 23, 2023
Related reviews: 15-30 minutes

I played the English version of this game as part of the TALJ.

This is a fairly complex Adventuron game. Your girlfriend, a self-conscious milkmaid, is devastated that she forget eggs for her special salad, but you promise to bring some from your farm, in addition to another surprise.

The game is fairly large, with many rooms and also many items hidden within items within each room.

The writing is rustic and fun, with different animals you can interact with.

It's actually pretty hard; I found at least two different ways to completely fail without any warning given that I had failed, making it 'cruel' on Zarf's cruelty scale. But it's short enough that I was able to replay a couple of times to fix it.

This is one of the author's first full parser games. It's far more polished than most 'first' entries, but one kind of bug that slipped through is that many locations describe objects after you take them, like the alum.

Overall, it was one of the most rich and well-written TALJ games I played.

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Mr Seguin's Goat, by auraes
1 of 1 people found the following review helpful:
A trippy kind of child's story of a goat, June 23, 2023
Related reviews: 15-30 minutes

This game is entered in the Text Adventure Literacy Jam, designed to introduce people to text adventures through tutorials.

It's kind of a weird game. EXAMINE and TAKE are disabled for most things. The writing is minimalistic, based on an old French story. And things just kind of happen in ways that are pretty disturbing, like the poor lamb that wanders too close to the hermit.

UNDO is disabled, which is baffling in a game meant as a tutorial that has actions that are non-reversible and can prevent you from winning the game.

Overall, I found the writing style charming and the interaction slightly frustrating. I'm glad I played but like others have said I'm not sure I'll replay the final fight.

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The Interactive Adventurer's Tutorial Adventure, by Cobwebbed Dragon
A brief tutorial and mini game introducing basic IF concepts, June 23, 2023
Related reviews: 15-30 minutes

This is an interesting game. It seems to be the author's own custom system, and uses a multi-pane format kind of like Scott Adams, with a room description constantly displayed and then parser responses in another window, with important items listed in a third.

The first part is very hand-holdy, as it is designed as a tutorial. Each room is a page or more full of text describing how interactive fiction works. It takes you through navigation and basic use of items.

I found this part to be relatively well-polished but also pretty verbose. That may be more useful to newcomers but also may not. I've seen a lot of IF tutorial games (like Bronze, Dreamhold, 'So, You've Never Played a Text Adventure Before, Huh?') and I've written my own, but most people I ask about who got into IF found a big hard game without a tutorial and tried it on their own.

This tutorial includes things like mazes and darkness which aren't quite as ubiquitous as once they are.

It then segues into a main game which is exploring a creepy abandoned house. This part has very well written descriptions. The story and puzzles form a coherent atmosphere but not a logical plot. Overall, though, I thought this part was pretty fun and well put-together.

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The Mystery of Winchester High, by Garry Francis
2 of 2 people found the following review helpful:
A high school mystery adventure, June 21, 2023
Related reviews: 15-30 minutes

This game has a lot of the hallmarks of Garry Francis' work: puzzle-focused gameplay, polished responses, gentle hints on what to do next, short and easily digestible room descriptions, etc.

The idea is that you're a troublemaker at a school that's going under, and you need to find some treasure reported to be hidden in your school.

Gameplay is generally satisfying, the kind of thing like finding a can and later finding a can opener and using it (not the example in the game). There were a few times I had trouble with the interactivity: trying to leave the room early on (without the tutorial, I would never have thought to do the action, and even with the tutorial it took me a while to find it); and finding the right word for what to do with the (Spoiler - click to show)pencil was hard (I kept trying words like (Spoiler - click to show)rub and (Spoiler - click to show)shade). A couple of the phrases stuck out as odd (I was told many time I thought my teacher was ugly; I think the random chance might need to be lowered a bit).

Overall, I expected a polish parser game and I got one, so it was worth playing. I used in-game hints several times.

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Priceless Vase Adventure, by Robert Szacki
A sketched-out game with a vintage engine, June 21, 2023
Related reviews: less than 15 minutes

This game was written using ADL, which was the engine Ken and Roberta Williams used for some early Hi-Res Adventures (from what I can gather, though I may be wrong).

The game itself is a downloadable windows executable. It consists of a moderate number of rooms (around 10-15), each with either one interesting item or one interesting NPC. Nothing can be interacted with outside of these singular items (no scenery, etc.). All play consists of fetching one item in one room to get a new item in another room (like a trading-up quest). There are occasional typos, and the storyline isn't really there.

The author has admitted to having run out of time. Having more time would certainly improve the game; the author has mentioned implementing the scenery, more puzzles, etc.

For now, though, the game is lacking in polish and descriptiveness, and due to its unfinished nature lacks emotional depth. I'm giving it one star for its current state, but if the author ever updates it I'll definitely increase the rating, as the ideas in it are good, it just looks like it needs more time.

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Write or Reflect?, by Andrew Schultz
2 of 2 people found the following review helpful:
Working out a writing puzzle, bit by bit, May 17, 2023
Related reviews: 15-30 minutes

This is a Python-based game. It asked me to install colorama, which seemed to work, but then in command prompt my colors didn't show up, so I think I had something wonky going on.

This is a combinatorics puzzle framed as writing. Your options are to Write (W) or Reflect (R).

But, there are rules! Some combinations of writing and reflecting aren't allowed. And as you go on, larger chunks of writing and/or reflecting are allowed.

Once you beat the game, there's a second round with more rules.

The text is abstract, focused on the meta-concepts of writing and reflecting and whether you obtained inspiration or not, how difficult this session was, etc.

I had some hints about the patterns from outside sources, but it was interesting to try and work out WHY the patterns were the way they were, which I found enjoyable; one of my favorite math problems in college was very similar to this (if you have N parallel parking spaces and can fill them up with Yugos, which take up one space, or Lincoln town cars, which take up 2 spaces, how many ways can you fill up the N spaces?) and of my own PhD thesis, which was concerned with strings of symbols with local rules like this.

I wasn't drawn in emotionally into the game as I was in 'solve' mode, but otherwise I enjoyed this puzzle.

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Secret of the Black Walrus, by spaceflounder
2 of 2 people found the following review helpful:
Cool new system with a victorian detective thriller, May 17, 2023
Related reviews: about 1 hour

This game uses a custom Javascript system that is similar to Twine or Choicescript in that you click from a variety of buttons to progress the story. It is optimized for mobile, and worked great on Desktop for me. The delay between clicks was just a little too long for my taste, but that was my only complaint.

You are presented as Madame Soo, a Chinese woman who is also a detective. In a classic locked room mystery, you find a man who has been strangled and have to figure out how it happened.

Overall, the writing was descriptive and the characters were fairly vivid.

With interactivity, the main mechanism for progression is to type in the name of an address you want to visit. There doesn't seem to be any way to go back, so its vital that you write down all names and locations as you go.

The clues themselves and all the deductions outside of the names are done by the character in-story. I would have liked to have had more involvement in that deduction, although I know that's a tricky thing to do in a game.

Others have mentioned the presentation of racism in the game. For me, I found it contributed more to being obnoxious than to providing key historical context.

Overall, I'm impressed by the architecture and writing of this game. My quibbles are mainly with the interactivity level and being drawn out of the game emotionally by the depictions mentioned above.

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