This is a short surreal game that swerves from scene to scene with intense emotion. You confront hell, satyrs and nymphs, and so on. There's extreme pain, and you can see your collection of spells by typing Spells.
Some of it is fairly juvenile, though, especially the parts with nymphs/satyrs and the general breathless feel.
This game starts out pretty cool, and basically consists of a linear series of challenges in a surreal prison environment.
I would give it 3 or 4 stars, but it just gets dumb, involving marijuana quests and another interaction involving a statue that could only be conceived by a teenage boy.
This is a short, loosely timed game about waking up after some sort of accident and then trying to help yourself and others before time runs out.
The writing is interesting, and the game feels fairly polished. However, it really suffers from 'guess what the author is thinking' syndrome. Some of the actions are completely unmotivated. However, playing around on my own was fairly fun.
This game reminds me a lot of creepypasta: intense writing with something of a neglect of proper writing techniques (such as grammar and some other things that careful testing could fix). However, it has an intensity of emotion that makes it more enjoyable than a polished, bloodless game.
You play someone who has a dark secret inside of them, which affects them throughout their life. Eventually, you must journey to your own psyche to confront this secret.
It's fairly long, with choices that felt mostly meaningful. It features combat. It has some profanity and violent sequences.
This was Andrew Schultz's 2016 Ectocomp game. The author has made a mini-game, kind of reminiscent of one of the hat puzzle games (maybe Playing Games?) with a sort of maze you need to trace out, through 5 different levels.
The fifth level is different than the other levels. It needs a special command to finish it. The more times you replay it, the more hints that you get as to what the command is.
This game has you playing Vlad the Impala, whose identity has been stolen by the vampire Vlad the Impaler.
It is hyperlink-based, and has you going around collecting inventory items of a sort to turn on a device to destroy the Impaler. It has some plot twists.
The humor was actually pretty good, but there was some 'guess the link' issues with underclued puzzles. But with this and Dr. Sourpuss, the author has made some good games, and I hope they make more.
This game utilizes a nice animation of candles that changes throughout the game.
You play a sort of medium who contacts the ghosts (or memories) of a family in a house that is slowly sinking.
The writing is good, and deals with a good deal of capitalistic consumerism, but at heart this is a good creepy story. It didn't draw me in emotionally, but otherwise was enjoyable.
This game is purposely wacky and silly. This would be fun, but it has numerous implementation errors, and a game-ending bug that prevents you from leaving a room as a scene fires over and over.
The author knew the game wasn't that well put together, so they threw in some funny stuff. The spirit guide that follows you everywhere is bizarre. The author has a lot of imagination; this game could be a lot of fun with more work.
In this game, you play Adoo, a college student come home who discovers it's going to be sold. So you decide to set up a stink bomb based on half-remembered ingredients your dad mentioned in a dungeons and dragons-esque tale.
This game has great ideas but is lacking in concept. It has many guess-the-verb problems, typos, and scenes mis-firing. But the writing is humorous and friendly.
This was an Ectocomp 2016 speed game. This is set in a MLP-type world, similar to Owlor's other games.
You are a hardened and vicious magic-using pony out for revenge. You need to go an a quest to find the ingredients for your potion.
This was relatively straightforward, and fun, with good cluing, until I got stuck on one ingredient for a long time due to misunderstanding a description.
It is unpolished and didn't draw me in, but that is due to it being a speed-IF.