This was a fun but frustrating little puzzle. You are a parasite in a human and you want to get out.
There are 7 steps to getting out, but you have to do them in exactly the correct order. Timing is essential. The game allows you to take several incorrect paths at first, so you can't just go through the options systematically, you have to read the failure text and respond.
I liked it.
In this game, you run around a 3x3 house filled with independent hostile NPCs who chase you. You need to evade or shoot them and find four treasures hidden in the house.
The randomized combat can be hard, but if you expect it coming in, it can be a lot of fun. I found 2 poems and ran, and I was satisfied with my ending.
This game was quite creepy and icky at first, until I realized my true purpose.
This game is a play-and-replay game that was brilliantly coded in 3 hours or less, and provides more gameplay than most Ectocomop speed IF. Recommended. I can't say much more without spoiling it.
This is a relatively short game. You play a programmer in an apartment who is trying to get IFComp inspiration.
As you continually attempt to write your game, you begin to get trippy dreams...or are they dreams?
The game is over relatively quickly, but its enjoyable while it lasts. Has a couple of puzzles.
This is a short surreal game that swerves from scene to scene with intense emotion. You confront hell, satyrs and nymphs, and so on. There's extreme pain, and you can see your collection of spells by typing Spells.
Some of it is fairly juvenile, though, especially the parts with nymphs/satyrs and the general breathless feel.
This game starts out pretty cool, and basically consists of a linear series of challenges in a surreal prison environment.
I would give it 3 or 4 stars, but it just gets dumb, involving marijuana quests and another interaction involving a statue that could only be conceived by a teenage boy.
This is a short, loosely timed game about waking up after some sort of accident and then trying to help yourself and others before time runs out.
The writing is interesting, and the game feels fairly polished. However, it really suffers from 'guess what the author is thinking' syndrome. Some of the actions are completely unmotivated. However, playing around on my own was fairly fun.
This game reminds me a lot of creepypasta: intense writing with something of a neglect of proper writing techniques (such as grammar and some other things that careful testing could fix). However, it has an intensity of emotion that makes it more enjoyable than a polished, bloodless game.
You play someone who has a dark secret inside of them, which affects them throughout their life. Eventually, you must journey to your own psyche to confront this secret.
It's fairly long, with choices that felt mostly meaningful. It features combat. It has some profanity and violent sequences.
This was Andrew Schultz's 2016 Ectocomp game. The author has made a mini-game, kind of reminiscent of one of the hat puzzle games (maybe Playing Games?) with a sort of maze you need to trace out, through 5 different levels.
The fifth level is different than the other levels. It needs a special command to finish it. The more times you replay it, the more hints that you get as to what the command is.
This game has you playing Vlad the Impala, whose identity has been stolen by the vampire Vlad the Impaler.
It is hyperlink-based, and has you going around collecting inventory items of a sort to turn on a device to destroy the Impaler. It has some plot twists.
The humor was actually pretty good, but there was some 'guess the link' issues with underclued puzzles. But with this and Dr. Sourpuss, the author has made some good games, and I hope they make more.