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20th Place - 3rd Annual Interactive Fiction Competition (1997)
Since this is a small game, and finding out what happened is an important plot point, all I'll say about the premise is that it's a real-life emergency situation in which you play hero despite your own injuries. Dramatic, but a bit buggy and low on detail. Once past a certain point, your required actions and their motivations become far from obvious.
-- Carl Muckenhoupt
Admittedly, several of your actions are not entirely logical, but the game is reasonably enjoyable with disbelief suspended: the writing conveys a degree of urgency, and the plot devices, even if not wildly original, work the way they're supposed to.
-- Duncan Stevens a.k.a. Second April
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>VERBOSE -- Paul O'Brian's Interactive Fiction Page
[T]he story is worth experiencing, walkthrough or not. The author presents a very realistic and highly compelling puzzle-solving situation: you are the survivor of a plane crash. You must help your fellow passengers and somehow prevent the plane from killing you all when it explodes, as it inevitably will. This situation is a natural one for interactive fiction: you must traverse a limited area, under pressure from a time limit, solving very real puzzles with dozens of lives in the balance. Even though there are some problems with the prose and puzzles, it's still a memorable feeling to crawl through the wreckage, a situation made even more evocative by the fact that it really could happen to most anyone.
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This is a short, loosely timed game about waking up after some sort of accident and then trying to help yourself and others before time runs out.
The writing is interesting, and the game feels fairly polished. However, it really suffers from 'guess what the author is thinking' syndrome. Some of the actions are completely unmotivated. However, playing around on my own was fairly fun.
This is version 3 of this page, edited by Edward Lacey on 19 April 2013 at 2:57am. - View Update History - Edit This Page - Add a News Item