This game has a homebrew parser that doesn't recognize most commands. In this short game, you have to work very hard to keep from urinating yourself.
It has several bugs and overall just doesn't make much sense, except for the anti-Barney rhetoric.
This game starts out with you answering several survey questions about music and its role in your life.
Then it has a major shift, and ends up employing some interesting narrative techniques and text styling tricks to make some unusual points.
I like the trick, but I found it hard to pick choices that reflected the persona I wanted to put off.
This game, which I believe is the author's first published game, has you disguising yourself as a repairman to enter an office and steal some data.
The author went through several cycles of writing and revising this work, improving the puzzles considerably over the original. The result is a smooth, short work.
In this game, you play as Jesus. You wander around a map, converting disciples, and occasionally fighting centurions.
Part of the game is purposely blasphemous, which I didn't like. But somehow the game is more sincere than Jarod's Journey or The Bible Retold.
I kept being killed by the centurion, and didn't finish.
This was a good twinelike game before Twine was popular.
You go to the bathroom in a bar, and everyone is gone when you come out.
This game is mostly pure branching, but has a clever puzzle or two, several images, and some sounds.
It was a bit hard to install and get running, but it's very interesting, especially if you're in to IF history.
This game, according to the author, was intended to come in exactly second to last place, which required (he said) surreal puzzles, misspellings, and a barely interactive NPC.
This may be tongue in cheek, but they have truly created a terrible game here. It is bad on many levels, including dumb implementation errors, undercluing, and misspellings. The author has truly succeeded at their goal.
Santoonie was a fake game company that would make really obnoxious games, occasionally for IFComp.
This is one such game. Like the others, it gives just enough of a level of implementation and thought that you think it might actually work and be fun, and then it slaps you with an unfinished game. It's like the Charlie Brown and Lucy football routine, over and over.
Has a sidekick with strong profanity.
In this game, you play as the president of the united states, and every room is a country of the world.
It was quite entertaining to see that I could travel to Mexico to the south and Canada to the north.
The writing and implementation was a bit spotty, though, and it was hard to guess what to do next.
This game contains a wide variety of scenes that are not related to each other very much, except by a small thread at the end. It includes things as diverse as Dr Who and fantasy as well as American history.
Only the main thread of the game; anything else was not implemented (for instance, you can't PRAY at Mecca).
It was interesting, but ultimately incoherent.
This game has you teleporting to a moon base to investigate a disappearance and stop a monster.
It has an instant death puzzle, but thankfully no mazes or light source puzzles. The game is well-clued, and its fairly easy to know what to do at all times (except right near the end).
The game has numerous spelling and grammar errors, but otherwise could be dressed up to be a fun game.