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About the Story
"some thing inside of me has opened up its eyes why did you put it there? did you not realize?" [--blurb from Competition Aught-Zero]
16th Place - 6th Annual Interactive Fiction Competition (2000)
You have a run-in with some shipmates and are set adrift in a dinghy. Written as a prologue to a longer game. Polished, with lots of bells and whistles (footnotes and specialized commands), but there isn't a lot to do in terms of actual playing. (The middle section allows for some exploration, but very little interaction with what you find.) Nicely ambiguous and cliffhangery endings.
-- Duncan Stevens
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Apparently, the version of ATWCTW that was entered in the comp this year, despite the fact that it's 173K and in .z8 format (a combination I confess I don't quite understand), is actually only a preview of the real ATWCTW, which I assume is forthcoming sometime. Still, even though it ends rather abruptly, as many adventure game demos do, this version is a substantial chunk of adventuring all on its own. For one thing, it has clearly been coded with a great deal of care. ATWCTW feels almost like a commercial graphic adventure game in terms of the number of features it offers for players.
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The author does well to create a sense of foreboding throughout the piece, and generally it succeeds in maintaining an atmosphere of dread. This was only occasionally deflated by a poorly chosen phrase ('butt naked' and a reference to 'the enemies you've wasted' seem anachronistic) or an unsuitable quotation (Lovecraft and the Necronomicron are fine -- but Nine Inch Nails?)
-- Alfredo Garcia
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It is a H. P. Lovecraft-style horror and the story is told in flashback style. I didn't get very far in this game as I couldn't work out what to do and the hints were disabled!
-- Dorothy Millard
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Number of Reviews: 2
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This game is a well-written and programmed Lovecraftian horror game set in the time of slavery and wooden sailing ships.
You wake up, bound and gagged in a fascinating sequence, before landing on a mysterious island.
This game does a good job of being disorienting and horror-filling. It is grotesquely violent at some points, and has some non-consensual and non-explicit advances by one character.
This adventure is actually pretty cool in concept. You've just been set afloat by a bunch of pirates and find yourself bound in a tiny life raft with an island just in sight. The story seems really good here as well as the characters. There are a few puzzles, not too difficult, but there is hardly any control over your character except a small bit in the middle which I thought was fine. The cliffhanger was well executed, but there is just one killer that makes this game a 2 star. Ok this prologue was made in 2000. So much for the full version. Honestly just don't play this game unless you want to be tortured by the missing end.
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This is version 6 of this page, edited by David Welbourn on 22 June 2017 at 7:31pm. - View Update History - Edit This Page - Add a News Item