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35th Place - 6th Annual Interactive Fiction Competition (2000)
A work spoofing a not too widely known parody on a cartoon that "has long faded into obscurity". In spite of its second-hand (or, rather, third-hand) nature, Prodly the Puffin is a fairly solidly done game. One of its memorable characteristics is the intense use of cartoon logic, though, again, it certainly isn't the first game that does this kind of thing. Considering that it's quite short, and thus won't take too much of your time, you probably should give it a try; just don't be too exigent.
-- Valentine Kopteltsev
>INVENTORY - Paul O'Brian writes about interactive fiction
I'd urge anyone who wants to play this game but hasn't done so yet to check out the [Pokey The Penguin web site] before playing. It's not that they'll give you a fighting chance of understanding what's going on, because understanding what's going on is not what Prodly (the game) is about. It's more of an attempt to capture the completely bizarre style of Pokey, its careening plots and desperate lack of quality. How successful it is I'm not sure, because I played the game before I knew anything about the web comic, and therefore experienced it all without being able to understand its point.
Because of this circumstance, I didn't have much fun. The whole thing just kind of went past me, capital letters, outrageous violence, and all. Since I rate the games based on how much fun I had experiencing them, Prodly unfortunately can't rate very highly. However, I am grateful to it. It pointed me to Pokey, and Pokey has been cracking me up all day.
>SAY "PARODLY IS THE SINCEREST FORM OF FLATTERY"
I dutifully avoided asking myself about anything because that led to the stupidity that I fail to see any humor in. The rest of it was mildly amusing and surreal, along the lines of "Stupid Kittens", with a few great touches: the mysterious hovering beak, and the one bit that made me laugh out loud, the "bug in the menu system" bit.
-- Sean T Barrett
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This is a wacky/goofy game with humor typical of the early 2000's (think Strongbad-era).
You are a penguin and have to do a variety of bizarre things. The game is a one-room-at-a-time game. You can experiment, but reading the hints is probably the best way to go.
Moist, by Scarlet Herring
Average member rating: (13 ratings)
|Metamorphoses, by Emily Short|
Average member rating: (117 ratings)
You wake to stillness. The hammering, banging, and shouting that kept you awake half the night are gone. The air is cold, and something smells burnt. Your master's experiments must be finished, but with what result?
|The Space Under the Window, by Andrew Plotkin|
Average member rating: (94 ratings)
A new, experimental game that has no puzzles but uses only words that change your focus on things, thereby adapting the story. [--blurb from The Z-Files Catalogue]