I've heard many people talk about Lime Ergot, but I had no idea what it was about. It was an EctoComp 2014 game, so it had to be written in 3 hours, although it has since been updated.
The main thrust of the game is that you are standing with a general near a city, trying to make a Green Skull drink. Everything is vague and surreal. You 'move' by examining things, then examining more and examining more.
I had trouble getting started, but once I got started, it got easier and easier.
Strongly recommended for its fun-to-time ratio.
Twiny Jam is a competition requiring entries to have 300 words or less in the code. Many of these games are pretty spare. This game is one of the richest and complex I've seen within this word limit. It is a one-room escape game with numerous puzzles.
As a non-Twiny Jam game, it is only a short bit of fun. But as an example of what you can do in a constrained format, it is excellent.
This is one of my two favorite Emily Short games (the other being Floatpoint). In this game, a re-telling of Cinderella, you play an observer in the trying-on-of-shoes portion of the story. You can take no actions, but you can introduce topics in the conversation to steer you to one of six possible endings.
This game has some memorable moments and strong dialogue. It is fun to replay over and over again, and does not feel tedious in doing so.
Short has provided the source code for this game, which is entertaining in and of itself. If you haven't seen Inform code before, it consists of mostly whole sentences, and is much more understandable than C++, Python, Perl, etc. So even if you are not a programmer, you can understand a lot of it.
This is a Twine game in which you play as the character of young Arthur from the Shakespearean play King John. The game is very short, but provides an interesting take on the character. It is helpful to read the play before or after the game for complete understanding, but not necessary.
Short game with a few branching options but only one ending.
Seems like a fun little game a parent and child put together as a family project. No puzzles, inventory, or exploration.
Much better than anything I did as a seven year old. If you are reading this, I laughed, I liked the pictures, I cared about the dog, and only I wish it had lasted longer...
I learned that this is an entry for a micro-writing contest, where all entries must be 300 words or less. Given that my only issue was the length, I am giving this five stars for the format that it is intended for.
**Original review**
This is not so much a game as it is a way of presenting a short, scary story. It is very-well crafted while it lasts, but there are only one or two real choices in the game, and they don't make a large difference.
I want to be clear that the game is exceptionally well developed and put together--but I expect that most people playing interactive fiction are looking for something much longer than this.