This is a very short game but with some nice graphics and interesting concept. You are dead, and you are on the internet. You talk to some old friends and check out some old haunts.
It's an Ectocomp game, so it's fairly short, and it takes a lot of files to get running. It has very few branching points.
This game was entered in Ectocomp 2013. It has a short sequence based on the Voodoo religion, and includes a fairly clever puzzle.
Because it was a speed-IF, it has a bunch of rough edges. Also, the game has quite a bit of profanity. But the concept is much better developed than most ectocomp games.
This game has a great atmosphere. Its for ectocomp, so its really short, but it has well-clued actions for you to get ready for a wedding in a poor village.
Every item has a message attached to it, and the story has a nice buildup given how short it is. Great fun-to-time ration.
This is a short twine game about a creepy mirror. It's jumbled and not polished at all, but it had a sort of breathy earnestness that makes the game more fun, like certain creepy pastas.
There is a creepy mirror in your house, and something can be seen inside. What is it? Is it real?
This was a short ectocomp that was intended to bad, to help A. Snyder's game not be last (A. Snyder is Mike Snyder's kid). Neither game ended up being last.
This game has a lot of fake blob language with a grammar and everything. It's silly and purposely bad, and short, but it was fun learning blob grammar and exploring endings.
This is an entry in a minimalistic twine jam. It makes the smallest RPG possible. There is a village with an inn and one location to fight monsters, with maybe 2 or 3 kinds of monsters. You collect XP and gold to get to the boss, who is extremely strong.
I really enjoyed this, it encapsulates the essence of an RPG in a fun way.
This 1997 IFComp game shows to me how Twine didn't ruin parser games and IFComp; if this game had been entered in the 2010's, it would certainly have been a short twine game. I feel like authors are writing the same games, just on more appropriate platforms.
You spend most of the time typing well-clued commands and pressing enter a lot, and it's short. Its clear the author just wanted to write something short and fun. You play as a digital avatar near the digital highway, opening your digital mailbox for the first time.
Marco Innocenti has come up with a good story here that reminds me of Walking Dead in good ways.
There is some sort of incident that prompts a destructive release of a virus, and you are being interrogated as to your role in its release.
This would be a 4 or 5 star game in Italian, but the 3 hour time limit made the translation more choppy, breaking up the flow of the story and distancing the reader from the game. I would actually like to play this in Italian.
This was a speed-IF game for Ectocomp 2016 that is framed as a series of vignettes from historical documents about a witch.
I found the old-style writing charming; searching for one of the main characters (Ezola Midnight) has no hits besides this game, so I assume that this wasn't copied directly from source texts, and that some sort of fusion was going on.
Short, and interesting.
This is a short game about a creepy alternate world where there is a very different form of punishment for tasks.
I found the writing to be good/descriptive, and the setting was original and creative.
However, the ending, though cool, needed just a bit more of a hint or more setup. It felt abrupt.