by Jay Goemmer


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3 of 3 people found the following review helpful:
An early, linear game about using e-mail, June 24, 2017
by MathBrush
Related reviews: less than 15 minutes

This 1997 IFComp game shows to me how Twine didn't ruin parser games and IFComp; if this game had been entered in the 2010's, it would certainly have been a short twine game. I feel like authors are writing the same games, just on more appropriate platforms.

You spend most of the time typing well-clued commands and pressing enter a lot, and it's short. Its clear the author just wanted to write something short and fun. You play as a digital avatar near the digital highway, opening your digital mailbox for the first time.