I was surprised by this game, because I played it in the downloaded Arcade pack, and didn't have a chance to see the tags or genre.
It's essentially just a tasteless reworking of the original game Dig Dug, written by someone with the mind of a 12 year old male who has heard about women but never actually spoken with one.
This game casts you as the main enemy in the original Donkey Kong game.
It paints you as a primeval sort of building, unfairly pitted against the mustachioed plumber
It has some fun non-standard responses, but overall, it's over quickly. I mostly like its unity of style.
This is just a demo game, but I found it amusing in a sort of way. It is clearly just set up to show off features of glulx.
There are images (including in-line) and sounds, both background and controllable. Hearing what I assume is Plotkin's voice going 'whoosh whoosh' at increasingly loud levels is enjoyable, as is switching around background colors around a photograph of his face.
I'd love to see someone remake it with backstory and more interactivity, but keeping everything that's already in it.
Best experienced downloaded.
This is a SubQ magazine game that has a pleasing atmosphere. It has graphics and background noise.
You are on a train with your significant other. It's going through a long tunnel. There are a few other people on the train. It's a moody and introspective piece.
I could go into more detail, but playing the game does not take much longer than reading this review, so why not just try it?
This is a short demo of a system not unlike Comazombie's MCA adventures or Robin Johnson's systems; however, this one is fairly incomplete.
You play Sigmund, from the Ring cycle of stories, and it's all filled with numerous graphics. Before the game really begins, though, it's all over.
This is a rather buggy surreal game set on a train.
It's hard to say much about it, because I get stuck on the second platform; whenever a train comes in, and I try to get on, the game says 'The train isn't here, idiot.', which is hardly encouraging.
In fact, the game in general is fairly insulting to the player (try typing YES repeatedely). I've decompiled it, but can't find much.
This game has you explore a small ship full of fantasy creatures like faeries and goblins.
It has one oddly inappropriate part, but nothing else really in that nature.
By visiting the Faerie queen, you receive a variety of tasks, about 3 or 4 in total. Each is a simple fetch-type quest or single action.
The game ends fairly quickly.
This is the third comazombie game I've played; the first was a tiny demo with little plot. The second was mostly in German.
This one is a complete, though tiny, game. You are in a room in a hotel with some pretty good colors and styling. It's a multiple choice game using a simplified version of comazombie's previous systems.
It throws in some needless profanity at one point which doesn't really fit, most likely due to the speaker having English as a second language.
This review is for the Official Ryan Veeder Weekend Review Salon with Guaranteed Prize.
This Ryan Veeder game had me very confused, and then pleased, then more confused; then I read the source code, nodded, and understood.
You play a doctor trying to help a sick patient named Pauline. You are in a small hospital that is very... unusual, to say the least, in its geography.
The lack of cluing got to me, though, and the strong branching made each playthrough less memorable.
But the twist was pleasant.
This review is part of the Official Ryan Veeder Weekend Review Challenge with Guaranteed Prize.
In this game, our intrepid author programs an entire game without a single (actually, with A single) glance at the source material.
The source material was, from the recollection, somewhat disturbing, but the retelling is much more disturbing if approached in the right vein. Have you ever faintly recalled a movie, or story, or dream from your youth that deeply disturbed you? I have half-recollected versions of both It and Castle in the Sky that are much more haunting than the original.
That's what this game is; it condenses all of the most disturbing parts of the game. What's disturbing is not the game, but what it reveals about the human mind, about Veeder's mind, about the things that his brain decided to store up for the future.