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About the Story
She will never lie to you.
Orestes Drunk and Pylades Fasting
The horror in The Tunnel is translucent metaphor: (Spoiler - click to show)being trapped within an endless tunnel (which is not much of a spoiler), while indeed claustrophobic in a literal sense, also involves the claustrophobia of Katrina and Gregory’s relationship, and even more so, of being in Katrina’s head, the suffocating limitations of perspective.
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Number of Reviews: 2
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This is a SubQ magazine game that has a pleasing atmosphere. It has graphics and background noise.
You are on a train with your significant other. It's going through a long tunnel. There are a few other people on the train. It's a moody and introspective piece.
I could go into more detail, but playing the game does not take much longer than reading this review, so why not just try it?
The Tunnel comes across as an intensely personal meditation on the subject of depression. It's intriguing, but the closed off demeanor of the protagonist means that the other characters in the narrative remain more or less ciphers, and though we are invited to fill in the blanks from our own imagination, we're not given much incentive to do so. As a player, there isn't a lot to do, and my feeling is that this story would have worked just as well as static fiction. The multimedia effects add interest but the text sometimes faded off slightly too quickly forcing me to refresh the page in order to finish reading.
|Escapade!, by Juhana Leinonen|
Average member rating: (17 ratings)
An entry in the 2008 One Room Game Competition. You play the bumbling sidekick of the heroic Captain McBrawn; while trying to carry out a task he's set you, you are captured by the Screaming Communists and imprisoned in a mediaeval...
|Each-uisge, by Jac Colvin|
Average member rating: (12 ratings)
There is an old adage: When you hear hoofbeats, think horses. However that particular piece of advice does not always hold true.
|forever, an echo, by wilderlingdev|
Average member rating: (3 ratings)
two beings out of time, again and again. an entry for neo twiny jam. slightly inspired by destiny 2. if you know, you know. word count: 500 cover image credit: thomas bormans