Reviews by MathBrush

less than 15 minutes

View this member's profile

Show ratings only | both reviews and ratings
View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
...or see all reviews by this member
Previous | 561–570 of 739 | Next | Show All


Le jour où la Terre dégusta, by Yakkafo
2 of 2 people found the following review helpful:
An amusing take on alien-human interaction, January 31, 2019
Related reviews: less than 15 minutes

This game employs two common tropes but combines them in a fun way.

The first is communication using emojis. Like B.P. Hennessy's Known Unkown's and litrouke's 10 pm, you have an array of emojis you can pick from and combine into different emoji sentences.

The second trope is 'aliens communicate and we must decode it', like Contact, 2001, or Close Encounters of the 3rd Kind.

This particular game takes a humorous approach. I was faked out twice at the end, which I enjoyed. I used google translate, as there were many French words I was unfamiliar with.

It's a fairly short game, with 4 chapters and an epilogue, but each chapter being only a couple of choices.

I felt like the game respected my choices and made an effort to be interactive.

You can log in to rate this review, mute this user, or add a comment.

Firefly, by Indigo
2 of 2 people found the following review helpful:
A partially illustrated futuristic sci-fi tale, January 27, 2019*
Related reviews: less than 15 minutes

This is a French IFComp entry, and it worked pretty well for me.

You are a cybernetic soldier who has been massively damaged on the field of battle. You have a screen/HUD sort of thing that you can control (the theme of this year's comp is 'screens'). Clicking on different armor pieces gives you different options.

The storyline, dealing with the aftermath of war, goes in fairly standard directions for sci-fi, but I found the presentation charming and my mangled non-Francophone reading ability found the writing interesting. Slick game, and not too long, for any English speakers trying to get some mileage out of Google translate.

* This review was last edited on January 28, 2019
You can log in to rate this review, mute this user, or add a comment.

Escape Game, by Bryan
2 of 2 people found the following review helpful:
An incomplete puzzle Twine game from the French IF Competition, January 25, 2019
Related reviews: less than 15 minutes

This game presented a conundrum to me. As a non-native French reader, I couldn't tell if the lack of punctuation and capitalization was avant-garde or the result of less-than-perfect design processes. However, I reached a point where 2 out of 3 choices lead to death and the third said 'click anywhere to edit this node', so I believe that this is simply an incomplete game.

But the idea of it is fun. It hearkens back to more riddle-based gameplay than most narrative-focused Twine games. You're trapped, and there's a madman with a knife coming to get you. You must find six digits to unlock a door, each digit being given as a reward for a puzzle. Puzzles include logic puzzles, wordplay puzzles, etc.

I would have liked to see this finished and polished. But, in its incomplete state, I can't recommend it.

You can log in to rate this review, mute this user, or add a comment.

Bi Lines, by Naomi Z (as Norbez)
1 of 2 people found the following review helpful:
A shortish, nice-looking Twine game about bisexuality, January 6, 2019*
Related reviews: less than 15 minutes

Norbez has written quite a few games over the years now, including several IFComp games, and it’s clear that their style is progressing, adapting, and improving. This is the best Norbez game I’ve seen, and definitely one of the best “PSA” games I’ve seen. Just like Depression Quest for depression or Hana Feels for self-harm, Bi Lines is meant to help you consider what it’s like to be a bisexual man in an unacceptably society.

What made this piece work for me was the presentation. Nice chalk/like effects when you click on choices, smooth writing, and a supernatural setting with a reporter talking to ghosts make an excellent frame over the deeper charcterization choices and the central narrative.

This game takes place over three days, but is still fairly short. It contains some strong profanity in a scene or two. I recommend this game.

* This review was last edited on January 7, 2019
You can log in to rate this review, mute this user, or add a comment.

I Should Have Been That I Am, by E. K. Wagner
3 of 3 people found the following review helpful:
A short game about autonomy and robots with one big moment, January 6, 2019*
Related reviews: less than 15 minutes

Zarf/Andrew Plotkin has said before that he thinks about a certain interaction he wants players to experience in a game, and then builds the game around that.

This game was built around one interaction at the end. It’s a cool interaction, but the rest of the game doesn’t do enough to build up to and support this special interaction at the level it deserves. It’s like having a small 1-tier cake with a huge crystal wedding topper that it can’t quite support.

The cards were a nice visual feature: this is set in a futuristic Vegas casino, and you can see the cards being dealt.

Overall, this shows a high level of craftsmanship, and I anticipate that a longer game by this author would be great.

* This review was last edited on January 7, 2019
You can log in to rate this review, mute this user, or add a comment.

Campfire Tales, by Matthew Deline
3 of 3 people found the following review helpful:
A campfire tale with randomly generated elements, November 24, 2018
Related reviews: less than 15 minutes

This game isn't bad in it's own category, it just happens not to be what satisfies my criteria for stars, which is why it got a low score from me.

This game uses randomization of elements taken from some sort of database (so that figurines might be of monkeys one playthrough or of dogs on another).

The player has some text input, and there are images, but overall it seems like you just get a story to read that you don't have much effect over or investment in.

The game shows a great level of skill, though.

You can log in to rate this review, mute this user, or add a comment.

And You May Find Yourself, by VPC
1 of 1 people found the following review helpful:
An incomplete texture game about a surreal world, November 24, 2018
Related reviews: less than 15 minutes

In this game, you wake up in the world described in Talking Head's 'Once in a Lifetime' song. You have a beautiful house, a beautiful wife, and none of it makes sense.

This is a texture game, and has great promise. Unfortunately, it is not complete at all.

If you experiment with it, note that it has some sensuous scenes.

You can log in to rate this review, mute this user, or add a comment.

Linear Love, by Tom Delanoy
1 of 1 people found the following review helpful:
A demo for Glyffe, an engine where you physically move through text, November 19, 2018
Related reviews: less than 15 minutes

This was a game meant to show off a particularly interesting engine, but which may not have been the best choice to show it off.

Glyffe lets you navigate (using arrow keys) around a text on screen, with interactions happening when you run over something. There are interesting Glyffe 'worlds' with red FIRE and grey WALLS and DOORS that you can physically interact with.

But this game is just a long text, where running over a paragraph makes the next pop up. The text is interesting, but the interactivity of this example wasn't sold to me.

You can log in to rate this review, mute this user, or add a comment.

Awake, by Soham Sevak
3 of 3 people found the following review helpful:
Part 1 of an AI sci-fi story, November 16, 2018
Related reviews: less than 15 minutes

This is a short, incomplete science fiction story.

This game has excellent worldbuilding, you can really get a feeling for the kind of place that you're in. It's a high-tech sci-fi scenario.

However, it feels more like a good first effort than anything else. Formatting is kind of off, with no spaces between paragraphs. The clinical tone isn't quite nailed, with first names being used for researchers (like Dr. Sarah and so on).

I believe a further game by this author, with practice and polish, will turn out great.

You can log in to rate this review, mute this user, or add a comment.

Dance in Blood, by Intudia
1 of 1 people found the following review helpful:
A short branching teenage camp horror game, November 6, 2018
Related reviews: less than 15 minutes

This game is in the Intudia system, which was also used for Addicott Manor in IFComp.

This game is quite short, as is appropriate for the Ectocomp competition. It's also a widely branching game. You are a counselor on a bus trip to a camp. You have about 2-5 choices on any branch.

The story is about murder, supernatural violence, etc. and relies on several stereotypes and tropes of teenage slasher films.

You can log in to rate this review, mute this user, or add a comment.


Previous | 561–570 of 739 | Next | Show All