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Campfire Tales

by Matthew Deline

Experimental
2018

(based on 7 ratings)
2 reviews

About the Story

Campfire Tales is an experimental storytelling game that uses procedural generation to change elements of the story each time you play! Gather your friends to play together, with one player reading the story aloud as narrator. And be careful, because out here, nothing is as it seems!


Game Details

Language: English (en)
First Publication Date: October 1, 2018
Current Version: Unknown
IFID: Unknown
TUID: dqjcri225a8lmu0k

Awards

76th Place - 24th Annual Interactive Fiction Competition (2018)

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Number of Reviews: 2
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3 of 3 people found the following review helpful:
The merest game that I have ever played, March 27, 2021
by Victor Gijsbers (The Netherlands)

As far as I could determine by playing through the game twice, Campfire Tales is an extremely short horror story in which a few bits of text are randomly determined, but not enough to make any real difference to the narrative. Interaction consists of typing in some names, clicking a next-button a few times, and answering two open questions that do not, I think, affect the story at all.

The prose is at best barely coherent. Your group is, for instance, described in the following way: “They owned a collection of lonesome owl figurines and they spent their days dreaming about getting super fit.” That makes little sense, but a lot more than the next sentence, which makes no sense at all: “Most people would describe them as the merest person that they have ever met”. What? A few sentences later, I’m walking on “the parametric ground” and I’m told that “[t]hey culturally grabbed the nearest stone”. The English language should sue the author for assault and battery.


2 of 2 people found the following review helpful:
A campfire tale with randomly generated elements, November 24, 2018
by MathBrush
Related reviews: less than 15 minutes

This game isn't bad in it's own category, it just happens not to be what satisfies my criteria for stars, which is why it got a low score from me.

This game uses randomization of elements taken from some sort of database (so that figurines might be of monkeys one playthrough or of dogs on another).

The player has some text input, and there are images, but overall it seems like you just get a story to read that you don't have much effect over or investment in.

The game shows a great level of skill, though.





This is version 2 of this page, edited by Matthew Deline on 18 November 2018 at 6:20am. - View Update History - Edit This Page - Add a News Item