Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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A Simple Happening, by Leon Lin
Samurai parser game with a lot of action scenes and twist, June 29, 2024
Related reviews: 15-30 minutes

This is a brief parser game about a samurai preparing to commit seppuku. You are given food, alcohol, and writing implements to write your death poem.

However, events intervene, and the game goes on to several action sequences.

It was generally fairly easy to figure out what to do next. I found the events interesting, and enjoyed following along. I did figure out what was going on partway through, which was nice, but the ending was heavy-handed enough and out of tone with the rest that I took off a point. It's a good story as is; why not just leave the self-deprecation and message in an author's note?

The writing was a little nondescriptive but makes up for it with fun action scenes that are uncommon in parser games.

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Rescue at Quickenheath, by Mo Farr
1 of 1 people found the following review helpful:
A cute fairy-based swashbuckling story, June 29, 2024
Related reviews: about 1 hour

I've really enjoyed fairy-based stories in recent years, probably starting from reading SCP-4000.

This is a cute and well-written adventure about two swashbucklers who have been separated by the law. An execution is at hand, but faeries have gotten involved, and that throws everything into the mix.

This story works well in that it leans into the swashbuckling and fairy aspects with full sincerity, allowing their natural humor and adventure to show out. I could see Errol Flynn playing one of the characters (depending on your choices).

There's not a huge amount of branching, but there are enough places where it feels like you can really mess up or do great that I was pleased with the interactivity. There is an inventory system and some text-entry riddles.

Very fun overall.

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Zomburbia, by Charles Moore, Jr.
1 of 1 people found the following review helpful:
A pleasantly goofy zombie game with inventory limit, June 29, 2024
Related reviews: 2-10 hours

I knew before I played this game that it was fairly old-school, with the possibility of getting in non-winnable positions and a strict inventory limit.

I assumed that meant it would also be buggy or sparse. But I was pleasantly surprised to see I was wrong on both counts!

This is an amusing and puzzle-dense and polished game about zombies and other undead. You meet quite a few supernatural beings, many of which are pretty goofy and others which are frightening.

This is a hard game, and I used a walkthrough for the majority. I was able to get about 60 points on my own out of 300. I was glad to see that there was a 'winnable' setting you could activate to know if you had done something dumb or not.

The inventory was a major sticking point, though, and I'd probably raise the score by a point if it were removed. It is very tight, and I locked myself out of victory by bringing a shovel into the mansion, since I couldn't carry everything I needed out of it. And it doesn't contribute anything to the game; no puzzles are improved by the inventory limit. And you can take things out of the backpack but not put things in when it is being worn, which exacerbates things.

Overall this author shows great talent, and I would be happy to play more games from him (without inventory limits if possible!)

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Voyage of the Marigold, by Andrew Stephens
3 of 3 people found the following review helpful:
Procedurally generated Star Trek fanfic, June 28, 2024
Related reviews: 15-30 minutes

This was a pleasant game to try out. You play as an expy of Captain Kirk, although your ship is now called The Marigold and your enemies are the Glexx.

Like the games 4x4 Archipelago and 4x4 Galaxy, you are on a 4x4 grid with the contents of most of the grid randomly generated. You can encounter planets, asteroids, aliens, and enemies.

You have fuel, weapons, and crew, and you can make a wide variety of choices, like killing everything you see or being peaceful, taking time to study nature or exploring.

I had pretty different experiences on two playthroughs, although some events were of course the same. Overall, a fun game to while the time away. It did take me a while to notice that the star map showed me which ways I would be able to exit.

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Digital: A Love Story, by Christine Love
3 of 3 people found the following review helpful:
Love and drama on a BBS, June 27, 2024
Related reviews: about 2 hours

This is both the highest-rated and most-rated game on IFDB that currently doesn't have any reviews. I played it in preparation for the IF playoffs.

This game is a downloadable executable. It simulates the look of old windowed (not windows!) computers, like Amiga style. It gives you a couple of programs, at first just messages and a way to connect to BBS (bulletin board systems, and old style of forum), and then more over time.

A major facet of the game is typing in numbers to connect to Bulletin Boards, some of which are very convoluted. A common experience in the game is typing in the local number for long distance lines, typing in a long distance card number, finding your card number is expired, typing in a different local line, getting more card numbers, typing in the long distance line number, typing in the new card number, finding its also invalid, typing in the long distance line number, typing in a second new card number, then typing in the long distance number you want to enter.

This is repeated several times in the game and is mind-numbing, a major drawback for me.

Outside of that, it's a great game. You encounter the wild word of the early web, before the public knew much about it, before there was really any government oversight, and even before it was actually a 'web'.

You meet tons of people arguing about things they care about, like Star Trek TNG vs TOS, or hacking Sprint phone lines. But you also meet a woman named Emilia, who writes poems and wants to learn more about you.

Eventually drama ensues, and the game expands in scope and genre.

Like Emily Short in her Game Developer review, I found it very effective that we never see 'our' messages, only the replies to them. The power of imagination helps us build up a relationship.

There was a point early on where I felt genuine panic and an urge to try and move quickly as possible. Right after that is when the game's pacing plummeted. But the content was good enough that I wanted to keep going.

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The Trials of Rosalinda, by Agnieszka Trzaska
2 of 2 people found the following review helpful:
A complex Twine puzzle game with many characters, June 27, 2024
Related reviews: 2-10 hours

This is a great Twine puzzle game that manages to have immense complexity.

You play as Rosalinda, an animated skeleton who can detach her body parts, and Piecrust, a powerful mage turned tiny mouse.

Rosalinda can detach her body parts, allowing you to control up to 5 independent characters/things, including the mouse.

Piecrust can cast numerous spells, gaining more as the game progresses, with some serving as a Chekhov's gun.

Both have their own inventory of items. Items can be dropped, picked up, and, adding to complexity, used on things in the room or combined with each other or, reaching tertiary complexity, combined with each other and then used on items.

There is a big cast of characters. Overall, I'd say this game is more story-driven than the first one, which felt more like a puzzle box exploring using Rosalinda's bones in creative ways. This game has a lot more variety, and has extensive character development. Honestly, I loved it.

It's a long game, taking me several hours. The plot is hard to summarize, but basically Rosalinda is exploring her (un)life and where she came from, but her and her friends get captured and put on trial. Later, everyone is separated, and must find each other again.

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To Beseech Old Sins, by Nic June
Three powerful but loving beings in space, June 25, 2024
Related reviews: less than 15 minutes

This game is centered around three essentially immortal space marines (or equivalent) who love to make out and who are the last resort for armies to employ.

The game looks cool visually, and the writing is descriptive.

The plot was a bit hard for me to follow. A lot of it is just the main characters really enjoying laying on top of or close to each other. There is a fight, and at first I thought there'd be a big twist as they see something amazing, but it's just (Spoiler - click to show)the other side surrendering, which is what was implied would happen anyway.

Some of the links move the story forward and some are 'asides', but there's no back button and no way to distinguish the two links. I'd appreciate some way to know if a link is side info or 'go forward irrevocably'.

Overall, I found it polished and descriptive, but had difficulties with the interactivity and felt a reduced emotional impact due to confusion with the story.

If there were more games in the series, it would really cool to learn about the characters backgrounds, or major differences between them, or how they 'work'.

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Thanks, but I don't remember asking., by Mea Murukutla
Trouble in the schoolyard--a short, trippy game, June 25, 2024
Related reviews: less than 15 minutes

I need to preface this review by saying that I'm giving this game 5 stars only because it specifically fits some very niche interests of mine. I think if I was just giving recommendations for general audience it would likely be 3 stars due to being short.

This game starts with you inside a school looking out on a courtyard, seeing some people arguing. You approach them, wanting to learn more, but you realize you have nothing to offer them.

The plot then swerves in several ways. The rest of the review is in spoilers:
(Spoiler - click to show)
It becomes clear this is a post-apocalyptic world. There are few enough humans that the group you've found just calls themselves One, Two, and Three.

The big twist is that you forget everything every 30 minutes or so. You've established a routine for yourself to stay alive, but you weren't aware of the forgetting fact. You discover that someone stayed with you previously and took care of you, but also manipulated you.


The game is definitely short, which is why I hedge my recommendation, but I love the concept and the combination and it inspires me to think of the possibilities. I'd love to write a game with similar mechanics (it used to be very popular in parser games twenty years ago but I think it died out).

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Potato Peace, by ronynn
2 of 2 people found the following review helpful:
The potatoes have gone wild!, June 24, 2024
Related reviews: 15-30 minutes

This is a potato-based game.

In it, you play as a detective who is ostracized for failing to discover the person who stole the Potato Peace statue years ago. But soon the thief contacts you, telling you to get credit for it. But what are his motives?

This is a mostly linear twine game with, I believe, AI potato art which can be very (intentionally) amusing, especially the smug potato mayor.

The story seems very inconsistent--even your own character, who seems to be a human woman in pictures, but is called a guy at one point and has a potato father in another picture. The plot is random and whacky and motivations seem to change all over the place.

There are a few options in the middle of the game but most come at the end.

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Pass A Bill, by Leo Weinreb
1 of 1 people found the following review helpful:
A cynical look at law passing in America, June 24, 2024
Related reviews: 15-30 minutes

My local representative is Beth van Dyne. She came to my school and talked to the students about passing bills.

She mentioned how thousands of bills were put forth in the last year, but only some really small number (like 50 or 15 or something) actually made it to a vote. Everyone was too deadlocked and there were a lot of committees to go through. It was disheartening.

This game takes a look at passing a bill and it is similarly disheartening, although it goes in a more hyperbolic direction. In this game everyone is directly corrupt, adding wildly inappropriate measures to your bill or literally threatening your life.

Parts of it were funny, one puzzle was clever, and overall I see a lot of good parts in the game. But I feel like it ended a bit abruptly, and could have included some committees, and overall I just don't agree with the vision (although that doesn't directly affect my rating).

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