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AI Dungeon

by Nick Walton

2019
Multiple
Python

(based on 13 ratings)
2 reviews19 members have played this game. It's on 10 wishlists.

About the Story

"AI Dungeon is an AI generated text adventure that uses deep learning to create each adventure. [...]"

"AI Dungeon 1 and 2 were created by Nick Walton with support from David Wingate, Max Robinson, and Alan Walton. It also couldn’t have been possible without OpenAI and their released GPT-2 models."

And all the authors whose stories it was trained on at ChooseYourStory.com.

Awards

Nominee, Best Implementation; Winner, Best Use of Innovation - 2019 XYZZY Awards

Ratings and Reviews

5 star:
(2)
4 star:
(3)
3 star:
(6)
2 star:
(2)
1 star:
(0)
Average Rating: based on 13 ratings
Number of Reviews Written by IFDB Members: 2
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6 of 6 people found the following review helpful:
An early AI-generated website for storytelling, October 13, 2024
by MathBrush
Related reviews: more than 10 hours

I'm going through and finding which games are on my 'played' list but not reviewed, and this is one of them.

AI Dungeon was a novelty when it came out 5 years ago. It was a large language model trained on the Chooseyourstory website's CYOA games. Due to the early days of ChatGPT, it frequently would go off on ludicrous tangents.

Nowadays it's been rewritten several times, and I'm not sure it can be said to have been one product over the years, which makes it distinctly hard to review.

Trying out the newest version, I played a couple of the main storylines. I first checked to see if it still has a lot of weird junk in its training data (it did; it knows who Harry Potter's friends are) and if it can obey commands (kind of; it resisted me trying to summon demons and summoned an animal instead, but when I said all of my wishes eventually came true, it allowed the original summoning to take effect).

The storyline just wanders off. In one scenario where there was an AI called Persephone ruling the land, I asked to be taken to see her and they took me into a temple. Then the tapestries started writhing and a guy in them called the Marquise started calling me out and wanting to talk to me, not mentioning Persephone at all. I ordered the game to ignore him and walk in to see Persephone, then I ordered it to let me win immediately. It got more and more resistant until it just said 'error, you need to pay to continue'.

The interactivity is 'soft': you can do mostly anything, and the game will remember it for a moment. The real interactivity isn't discovering what world awaits you; its trying to respond to or outthink or encourage the language model. It's less of a game with a real world setting and more of a conversation between two people.

Checking the AI Dungeon subreddit, it looks like many people just use it for pornography.

Overall, I think the audience for this and the audience for most IFComp-style parser games are pretty different. The joy for me for IFComp games is seeing what the author has come up with, while the joy in this game is mostly seeing what the player can come up with; but when I come up with a game, I like to just actually write one.

So, this game is not for me, but I can understand why people would enjoy it.

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2 of 2 people found the following review helpful:
A long, strange history, October 13, 2024
by Lance Cirone (Backwater, Vermont)

AI Dungeon isn't a game many people would want to play today. The ethics of generative AI have been discussed countless times, the environmental impact is horrible, and it's been shoved down everyone's throats for a while now -- it's become the next tech buzzword that every company thinks they need to use.

But back in early 2021, when generative AI was in its infancy, not as readily available to the public, and restricted to just text with images being a pipe dream, AI Dungeon was something to see. I loved playing this back then. My stories rarely ever made sense and I'd try to follow them the best I could, but if I got bored, I'd prompt it with some crazy plot twist and see where it tried to take everything. The writing could also range from funny, to profound, to just bizarre. Sometimes people wouldn't even just use it for stories: they'd prompt it to write song lyrics, jokes, or lists of fun facts, which came out as incredibly mangled and hilarious in a surreal way.

Granted, even then it had its problems. The game had an insistence on making you go to school, wake up in the forest, or have your mother appear in the story, no matter how much sense it made. It was also really bad at following physical character descriptions or permanent bits of worldbuilding you wanted to add.

If you want to see what a traditional text AI output looked like around this time, try B.J. Best's You Will Thank Me As Fast As You Thank a Werewolf, it was made around a similar time and had a very similar energy when I read through it.

The game's decline was rapid. If you asked me to review it in March 2021, I'd probably say four or five stars. But around April, the game was hit with an infamous censorship system. This wouldn't be a problem if the censor wasn't so trigger-happy. Having a character or animal that was under 18, in the cleanest contexts, would upset the censor. Even saying that a person had short hair would trigger it. It would flag your story, halt it, and Latitude would read your private stories for content violations.

Fans complained, and the response of Latitude was horrible as well. If the censor got triggered, you'd get the patronizing message of "this took a weird turn, help us figure it out?" And if you clicked that, they'd double down with the text "It's possible that our systems messed up; that can happen when you're on the bleeding edge of technology" and imply it's uncommon that the player would "actually like reading." This did nothing to appease the already angry community, who were backing up their stories into Google Docs, canceling their subscriptions, and deleting their accounts. Latitude also changed their official Discord server into an unofficial one and removed their social media links from the game's homepage.

By May that month, the true source of the training data was found, with it being heavily illegal and NSFW material. Latitude's next update was releasing an in-app purchase that let you have the AI speak text out loud in a Russian accent. They also started to let random people sign up to read the flagged private stories for 7 cents each.

I dipped from the game and checked back in 2022, where it turned out to have an energy system: one ad gave you 10 turns. A Steam release that didn't even have the premium AI was made with a price point of 30 dollars. The AI itself also got even dumber -- while it had a bit of inconsistency, it was flat-out unable to write a story by this point.

MathBrush's recent review inspired me to check in on the current state of the game, and it seems like it hasn't improved too much since then. There are also competitors like NovelAI, but in a world where AI is now starting to become more of a genuine threat than just a tool to use for fun, I don't think the appeal is there to most IF authors.

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1 Off-Site Review

50 Years of Text Games, by Aaron A. Reed
AI Dungeon points to one radically different possible future for text games, one which might seem nearly unrecognizable to fans of a medium that’s always been more lovingly hand-crafted than automated. And yet in another sense, it continues traditions enmeshed in text games from the beginning: not just in its dungeon-crawl and parser aesthetics, but in the way it recalls early chatbots like Eliza, PARRY, and RACTER, which fascinated the earliest computer users with their illusions of humanity. The yearning for computers to dream and create alongside us has existed since the earliest software written for pleasure. The challenge, as with any new technology, lies in making sure it enriches our lives rather than diminishing them.
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Game Details

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Polls

The following polls include votes for AI Dungeon:

Games with Toys by IFforL2
I want to distinguish toys from three other IF game elements: Puzzles require the player to find a solution to a problem in the narrative. If she can't find a solution, she's stuck. Branching allows the player to steer the plot of the...

For your consideration: XYZZY-eligible Best Innovation of 2019 by MathBrush
This is for suggesting games released in 2019 which you think might be worth considering for Best Innovation in the XYZZY awards. This is not a zeroth-round nomination.This is not an official list. The point of poll is partly to suggest...

Nontradiational Parser, Gamebook, IF and Systems by thecanvasrose
I'm making a list based on this poll as I play the elected games and can write snippets about them. See here: https://ifdb.org/viewlist?id=3n6rheokfkcsntf - - - - - - - - - I'm looking for games which are: 》Neither parser nor gamebook...

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