This game has you wake up with amnesia in a space wreck.
Eventually, your world opens up a bit more, and you get to explore an alien world.
It's a fairly interesting game setup, but the story doesn't have much 'bite'. Concepts are introduced but then never explored.
It has a pretty complicated electrical wiring puzzle that requires experimentation at the end.
This game is part of the incomprehensibly large subset of 'a wizard asks you to collect items' games.
It's also part of the 'parser likes to insult your character' genre.
It also begins with 'my lame apartment', including waking up with a hangover in just your underwear, which is also a surprisingly large genre.
However, it also lets you make about 15 different objects with origami, which is pretty cool.
This game, similar to Sylenius Mysterium, has you entering an arcade at night and playing a variety of arcade games in IF form.
Some of the games work out really well (I like the way that Pong was presented). Others are just bizarre (what game corresponds to the politics scene?).
Overall, fun with a walkthrough.
This game is perhaps best left undescribed, as its core mechanic is so unusual. It helps to type ABOUT or (I think) COMMANDS.
The story is based off an old Dunsany Story, just like Nepstad's The Journey of the King. But this game is much more constrained than that one.
I would have rated the game higher if I hadn't been stuck so many times, trying to search for the correct commands to advance the game.
This game has you trying out various products in a puzzly environment. It has a snarky parser that jokes about a corporate environment, uses text pauses extensively, and has you assemble a complicated system.
It's actually pretty interesting, but the implementation has increasingly greater issues, making the latter half impossible to complete.
This game has you enter a series of parallel worlds where darkness is everywhere, and you must attack it with the light.
It seems intentionally to parody things at several points, with gophers as the bad guys and a random plant called Gorarry that is the key to the universe.
I don't see anyone beating this without the walkthrough, but with the walkthrough it has some fun narrative points about player/parser relations.
This game has you wandering around a large map until you reach a manor, where you have to complete several puzzles to convict a rich man of fraud.
Most of the locations are empty, and when they are not empty, they often have strange disambiguation problems. The one NPC is very odd, to say the least.
This game needed a lot more polish.
This game combines an unfortunately too common theme in IF (waking up in an apartment after drinking and/or romantic affairs) with another too common theme (office bureaucracy) and another (wacky weirdness), but somehow without fully committing to any of them.
The ADRIFT parser is really poor here. "Two dollar bill" is recognized, but not 'two' or 'bill' or so on.
There was a bug partway through that kept the walkthrough from working for me.
This game has you find the secret of invisibility.
The base concept is really good; you have to remove clothes and not carry stuff to avoid being caught. You can find bandages, etc.
Unfortunately, the game is a bit too fiddly to work with. It's difficult to know what to do, due to undercluing.
This game has you exploring a small area with a Zorkian feel (a living room, a cave, transportation items, gemstones, etc.)
The puzzles are a bit underclued. Several of the puzzles involve a monster running at you. You have to be holding the correct weapon and use it to defeat the creature.