In this game, you are trying to catch a cult leader.
You have a number of colored objects, and you have puzzles of the 'explore the complex mechanisms' type.
I found it incredibly obtuse, but some others rated it highly. If you like puzzles like the goat and the fox or towers of hanoi (neither of which appears in this game), you may like this game.
This is an action-heavy game set in medieval times, a sort of romance.
You play a young woman whose leg is damaged at a young age, before being forced to reside with a cruel lord. In several cinematic or conversational scenes, you decide your future, dealing with brigands and romance.
The biggest problem here, and it's a problem with many of Fischer's other well-put-together games, is in the cluing. It's hard to know exactly what you're meant to do. The game could use a great deal of more direction.
This game actually reminded me of the new game Niney (in 2017), where you 'become' different things for this people.
This game has you perform a task for 26 different people (not related to the alphabet). However, knowing what you need to do is really, really hard, involving a cryptographic puzzle.
Then the game involves color shifting and sorting, with a cool ending.
The code shows a character named Polly, but I didn't find them.
This game has you house-sitting for your friend, but problems begin to show up.
It's bold and innovative: there's a responsive cat NPC, there is a system where you read and study books to memorize them, a slick TV hint delivery system, and so on, but it seems like it never got that last month or weeks of polishing that would have pulled it all together. Like Happy Ever After from this comp, this game seems influenced to a degree by Mulldoon Legacy, with a mysterious friend who has left, leaving their house open with a portal in it to a more rustic world.
This is a sort of cross between Zork and arabian nights. You have on the one hand sultan's guards with scimitars and bazaars, and on the other hand you have soda vending machines and currency based on King Mycroft.
I found a few game-killing bugs in Gargoyle (when asking the merchant about a few things), but it might just be my interpreter.
I liked the puzzles, though they were hard to guess at times. A lot of people liked the original way of getting past the dog.
This is a Star Trek-esque game. After a brief opening sequence with some guess-the-verb stuff, you are woken from cryosleep and have to repair a station.
The station has hallways A through J that are all identical, and minimally described, as well as a variety of other rooms. There are some fun things here, but I found a lot of it frustrating. The centerpiece of the game is a series of several EVA expeditions that realistically model 3d movement without friction. I found this to be tedious.
In this game, whose opening reminded me a bit of Infocom's Border Zone, you play a man who is in a train bathroom when terrorists take over.
The game has you do exciting things like climbing on trains and so on, but the puzzles are pretty nasty, almost impossible without hints. Even with hints, I found it fairly difficult, as a cumbersome inventory system led me to drop some things I later discovered I needed.
Overall, an interesting story, and worth playing for puzzle fiends.
You've crashed your car in a small town, and you have to find your way out.
This game plays on a 3x3 city grid that is minimally described (more areas open up later).
Everything is minimally described. 'There is a swimming pool here. It sparkles' and stuff like that. I had a game-stopping bug early on in Gargoyle, but it looks like others found many bugs as well. Scenery is undersdescribed, and the ADRIFT parser makes playing harder than it should.
This game is extraordinarily hard to run. I ended up poking around in the code and reading past reviews to get an idea of this game.
You are in a future with a robot that is a copy of Floyd from Planetfall. You are investigating an office complex.
A huge part of the code is taken up by a long, involved fight, describing how you or your opponent kick each other's trash.
I downloaded this game and got it to run with the batch file. However, it was buggy; I couldn't figure out how to throw the soup on the fire, one of the earliest commands. The soup kept being an object ON the fire. And examining the hat at the very beginning was supposed to send out a dove, but that never happened.
It seems like a complicated game, but it is just intractable.