This game was withdrawn from IFComp 1997 due to bugginess. It is big and enjoyable, but there is a hunger timer that I believe cannot be stopped.
It was large and ambitious but not beta-tested at all, which explains the problems. Marnie Parker later went on to write the graphics-intensive Carma, about punctuation coming to life.
The ghost house here is impressive, and looking at the decompiled text, it had a deep backstory going back hundreds of years.
Plotwise, it seems to deliberately be copying Hollywood Hijinks plus maybe something else (Casper?).