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26th Place - 3rd Annual Interactive Fiction Competition (1997)
-- Duncan Stevens
>VERBOSE -- Paul O'Brian's Interactive Fiction Page
Temple of the Orc Mage does not bring new meaning to the term "dungeon crawl". It's a generic, Dungeons & Dragons style quest for a magical gem. Of course, there's nothing inherently wrong with this, and Temple doesn't do it exceptionally badly. However, it doesn't do it exceptionally well, either. The game occupies a sort of limbo between a bland interactive story, with little plot (besides "find the treasure") and character development, and a bland RPG, with arbitrary magic items and valuables strewn around a dungeon setting so conventional that anyone who's read a few D&D prefab modules could recite its elements before ever seeing the game (an underground river, a ruined bedchamber, deep pits, tapestries).
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You find a variety of keys and hidden passages, and different pieces of things that look like they go together, and magical clothing.
It's just not clued well, and its tedious. Keys are used multiple times, without much sense to it, so you end up trying every key on every door.
It's pretty long, and could be fun for fantasy fans.
This is version 2 of this page, edited by Paul O'Brian on 15 May 2008 at 11:31am. - View Update History - Edit This Page - Add a News Item