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Temple of the Orc Mage

by Gary Roggin

Page Update History

  v.3: 05-May-2022 04:44 - Paul O'Brian (Current Version) - Edit Page - Normal View
Changed external review links
v.2: 15-May-2008 11:31 - Paul O'Brian
Changed external review links
v.1: 16-Oct-2007 01:49 - IFDB
Created page

1 Off-Site Review

>INVENTORY - Paul O'Brian writes about interactive fiction

Temple of the Orc Mage does not bring new meaning to the term "dungeon crawl". It's a generic, Dungeons & Dragons style quest for a magical gem. Of course, there's nothing inherently wrong with this, and Temple doesn't do it exceptionally badly. However, it doesn't do it exceptionally well, either. The game occupies a sort of limbo between a bland interactive story, with little plot (besides "find the treasure") and character development, and a bland RPG, with arbitrary magic items and valuables strewn around a dungeon setting so conventional that anyone who's read a few D&D prefab modules could recite its elements before ever seeing the game (an underground river, a ruined bedchamber, deep pits, tapestries).
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