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"A few months ago, I got talking to a mate, who got me interested in shipwrecks. I never knew there was so much unclaimed treasure lying at the bottom of the oceans. All you need to do is find a wreck, search it, and you're a billionaire. At least, that was the way he put it..." [--blurb from Competition Aught-Zero]
39th Place - 6th Annual Interactive Fiction Competition (2000)
You've crashed your car in a small town, and you have to find your way out.
This game plays on a 3x3 city grid that is minimally described (more areas open up later).
Everything is minimally described. 'There is a swimming pool here. It sparkles' and stuff like that. I had a game-stopping bug early on in Gargoyle, but it looks like others found many bugs as well. Scenery is undersdescribed, and the ADRIFT parser makes playing harder than it should.
>INVENTORY - Paul O'Brian writes about interactive fiction
In short, between the bugs, the parser, the hype, and the lack of any kind of logic, Wrecked wasn't a lot of fun, and it's not likely to win many converts to ADRIFT. No matter how many times it insists that ADRIFT rocks.
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SynTax
I am only part way through Wrecked but I have enjoyed as far as I have got in this traditional type adventure. Although rated poorly in the IF Competition give this one a try. It is nothing new or revolutionary but is a good solid fun game.
-- Dorothy Millard
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