Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Fingertips: I don't understand you, by Matt Weiner
1 of 2 people found the following review helpful:
A one note game, as the title suggests, May 22, 2016

For the Apollo 18 Tribute album, authors wrote 20 one-room games (and 18 larger games) based off the titles of tracks in the album.

The title of this track suggests something immediate to fans of parser fiction, and the author ran with it. They did a good job with the implementation; I imagine this was not easy to code.

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Fingertips: I Found a New Friend, by Adri
1 of 1 people found the following review helpful:
A cute one move game about a friend under a pillow, May 22, 2016

Another Apollo 18 album game. In this game, you are going to bed in your PJ'S but something is wiggling underneath it.

Unlike most Apollo 18 games, this game wasn't much fun for me until I found the Amusing and Endings menus, after which it became fun just seeing what she had coded.

Certainly the most charming of the one move Apollo games, with a small sliver of the creepy or gruesome.

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Fingertips: Something Grabbed Ahold of My Hand, by Melvin Rangasamy
4 of 5 people found the following review helpful:
A number theory one move game set in jail, May 21, 2016

As a mathematician, I was excited by a one move game set in jail (a frequent location for logic puzzles) with a strong number theory puzzle.

I immediately pulled out my number theory techniques, trying to remember the difference in the tau function between powers of primes and other numbers.

Then I found the solution, and I was embarassed.

It was a fun ten minutes.

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Fingertips: I Hear the Wind Blow, by Jacqueline A. Lott
5 of 5 people found the following review helpful:
Creepy one-move Apollo 18 album game, May 21, 2016

I hear the wind blows is definitely one of the better one-move games in the Apollo 18 Tribute Album.

It is a creepy, atmospheric game. You wake up in the dark, hearing the wind blow. The writing is crisp and teases at the truth.

It can be a bit difficult guessing what verbs to use, but like most one move games, it's more fun to stop without trying to plumb the depths. The HELP command allows you to read the whole backstory, but I found that this destroyed the effect of the game.

Great one move game.

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Fingertips: Hey Now, Everybody, by Melvin Rangasamy
2 of 2 people found the following review helpful:
A short, one move game based on an old saying, May 20, 2016*

This is a simple game but it made me smile. You play through the classic kitschy saying about Everybody, nobody, somebody, and anybody, and have to assign a person to do a task.

There are very few options, so the game ends quickly. Overall, a nice cohesive game.

* This review was last edited on October 1, 2020
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Fingertips: Everything Is Catching On Fire, by Emery Joyce
1 of 1 people found the following review helpful:
A short, easy one move game, May 20, 2016

This game disappointed me in its shortness and easiness. A one move game, like the other fingertips games, you'd think being short and easy would be fine. But this game has promise, seems like it would have more depth.

You are an undercover spy whose house is on fire, and you have to get out. Examining the objects will quickly tell you what to do, and then you're gone.

Polished, with good writing, but not compelling.

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Fingertips: Fingertips (Reprise), by Melvin Rangasamy
2 of 3 people found the following review helpful:
Extremely limited one-move game with ASCII graphics, May 19, 2016

In this game, you see a graphical image of 2 hands, and you have to type in the number of fingers you see.

If you're right, you get one ending. If you are wrong, you get another.

If I missed something big here, please comment.

Edit:
Joey Jones pointed out that there is another ending, which does make the game better, in my opinion. Also, looking over again, the graphics are really pretty good. So I've changed my rating to one star for polish, one star for writing (the three endings were pretty good), and one star for being willing to play it again, because I did play it again, and enjoyed it.

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Fingertips: Come On and Wreck My Car, by Paul Laroquod
2 of 2 people found the following review helpful:
A one-move game with wildly varying results, May 19, 2016

This game has more variation in it than any other one-move game I have seen. Depending on your action, you could be a human, a robot, a galaxy, or who knows?

Each scenario is well written. I would have given this game 4 stars, but it has a meter telling you how many of the endings this reached, and this just made it frustrating as its quite difficult to guess all the verbs.

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Fingertips: Aren't You the Guy Who Hit Me in the Eye?, by Michael D. Hilborn
2 of 2 people found the following review helpful:
Amusing little one move Apollo 18 game about barfights, May 18, 2016

This game has one clever puzzle in it. It's Tuesday night at the bar, and like every other Tuesday night, someone is getting punched in the eye.

The game tells you explicitly what the most interesting actions are, but it can take some time to get it to work. A meta puzzle is going on, which makes sense for a one move game.

Recommended for one move fans.

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Fingertips: All Alone, by Joey Jones
2 of 2 people found the following review helpful:
Another Apollo 18 one move game about a critical decision, May 18, 2016

This one move game, based on the Apollo 18 album, has you standing in front of a grocery store late at night, trying to make an important decision.

I found this game less effective than the others in the album, but I may not have seen the best endings (I carried out what I meant to do, I chickened out, and I walked away).

Not to be confused with the Ian Finley game All Alone.

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