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"Have you ever wondered what might have happened if a key leader had lived or died, a key decision been made differently...? Such arguments were a popular pastime BC [before computers] when there was less to occupy thinking peoples' free time. Here are a few ideas to get you thinking some more. To the best of my knowledge everything is historically accurate. All arguments are based on reasonable premises." [--blurb from Competition Aught-Zero]
52nd Place - 6th Annual Interactive Fiction Competition (2000)
| Average Rating: based on 13 ratings Number of Reviews Written by IFDB Members: 5 |
One of the things I noticed on the inform7's website was its usefulness in classrooms. It seems like the author here was trying to portray history (or possible alternate histories) in a unique way which could better benefit his classroom.
As the other reviews state: this is not a game- there is nothing but a menu of 6 choices, with certain historical events with a "what if someone important had died" question.
As a non-game, it would have been nice if certain meta-commands had been disabled (I'm still as good looking as ever and am carrying nothing). Perhaps a hypertext document would have been better suited than a Z-code project, but it's not fair to just slam it, because that's one of the things that inform 7 is marketed as.
Even still, IFDB might not be the place for it as it isn't a game or story in any real way, and so people looking for such won't find much here.
"What-IF?" isn't a game at all. It's simply a menu-driven collection of essays. I didn't find the essays particularly interesting, either, so this game has no saving grace, as far as I am concerned. This 'game' is just a waste of time; I'd recommend avoiding it.
This game is a series of essays about "What if major historical events had happened differently?"
It is interesting reading but not polished. It is quite descriptive, however.
The interactivity didn't really draw me in, and I don't see myself reading it again. While the essays were fascinating, I felt no emotional connection to the text.
This project is not bad in itself, but it does not fit into the category of a game; it is a collection of articles about alternate histories. It may serve educational purposes, yes, it may even be informative. If someone wants to read a number of essays, that is. But I suppose that is not what people search for in Inform projects; they want text based games with interactivity and a positive ending that can be reached. Nothing of it can be found here.
Ok, this author maybe needs to realize that all of what was described did not happen, and I personally don't want to spend the day reading bogus historical essays.
Oh yeah and this really isn't a game
Why is this on here?
A bunch of historical essays dealing with questions like "What'd happen if Columbus didn't discover America", or "How would the world history develop if the revolution in Russia failed". Might be interesting for fans of that kind of historical speculation; however, the analysis isn't very deep. And it isn't IF. By no means.
-- Valentine Kopteltsev
SynTax
The stories are interesting in themselves but it is not Interactive Fiction, unless you consider choosing a menu item interactive [...]
-- Dorothy Millard
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>INVENTORY - Paul O'Brian writes about interactive fiction
This file has nothing to offer as IF. Its writing is difficult, sometimes impossible, to understand. It might make an interesting pamphlet, if somebody who is fluent in English gave it a major editorial overhaul. What it's doing in an interactive fiction competition remains an unanswered question.
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