This game plays out over the course of several days in-game, perhaps a week. It is quite large, on the order of size of Twine games like Birdland, but feels a bit smaller than Spy Intrigue. I have played it once, but it seems to have high replay value.
The visuals on this game are gorgeous, especially when sleeping. The font, letter spacing, and color choices give a DOS type feel. The game is sprinkled with occasional images and animation.
You play a living firewall, an elemental charged with protecting a magic/tech network with 4 locations.
You are presented with a sequence of mysteries, one a day, which you use clues to solve. You can then deal with the mystery in many ways, raising and lowering various stats a la choice of games.
The game includes several times sequences, some violence and some sexual activity.
My only quibble is about one image, and it's a tiny issue: (Spoiler - click to show)I didn't like the illustration of the main antagonist, I thought it was cheesy.<\spoiler>
In this game, you wake in a grave near a church, and you have to explore it to discover what is going on.
The setting is Lovecraftian, and there are only a few interesting locations. The writing is not bad, and there seem to be no bugs, but some of the puzzles require extremely obscure commands (I'm looking at you, trapdoor).
Overall, not bad, but not incredible.
This twine game has an oddly kinetic interaction; you carry a gun, which you can use to shoot things (with sound) or to flip it from holster to holster with a button that changes sides.
The game is fairly short; you are a city girl trying to be an impressive cowgirl, but you find another woman whom you have romantic relationship with.
The games text is about a Lesbian relationship, but the pistol could signify a transwoman.
This is a game I played last year. You have 3 doors, 4 rooms, two keys, a container, and a button. Nothing is hidden, there are some typos, and the authors manually insert the winning text into the game without actually ending the game.
As a historical curiosity, this, along with Detective, is one of the best known games with minimal coding due to its entry in IFComp, among other reasons.
In this game, there are 69,105 keys, only one of which will open the door. The key you need is the only unique key.
There are many categories of keys, and you can count each category. The number 69105 is I believe a riff off of Zork I.
As a mathematician, I hoped that the puzzle would involve some kind of bizarre combinatorial computation; instead, it's mostly just trying every category until you find a pattern.
This game is a fairly popular horror game. With sounds on, late at night, it is pretty creepy.
You play a young woman home alone. Various ambient noises come through as you walk around. The radio says a miller is loose, but soon things get worse.
I didn't really understand the ending, even after multiple playthroughs. This game didn't quite click with my sense of hirro, but the first time I did not use sound and just played during the day.
Recommended.
The last of the Rybread Celsius games I played. This is pretty much nothing; one room with all exits leading to itself, with some random messages about how dark it is and a help menu with mostly blank entries.
What more can you say?
This Rybread Celsius game has the usual implementation and spelling errors. But this time the goal is to get an erection. There are two locations, one item, and one NPC. All the commands are obvious.
I'm not really into AIF at all, making this my least favorite Celsius game.
This is an unfinished Rybread Celsius game about body image. More than other Celsius games, there are bugs, entrances not matching with exits, u implemented items, quirky syntax.
At least this one has a message, about body image. It wasn't that bad of a message; as I said in another review, this author would fit in well with some of the absurdist Twine authors.
Rybread Celsius was just ahead of his time; he would have fit in well with B Minus Seven, paperblurt, or especially Soda51. His game are nonsensical, poorly spelled, and badly implemented, but somehow occasionally sublime.
Here is a writing sample from this game:
"The ceiling takes the brunt of this cacophony, letting only the occasional squealing triode echo back towards the floor only to be squelched by its own impenetrable membrane."
This game has four locations and no way to end it, as far as anyone has found. His last game.