This game utilizes a nice animation of candles that changes throughout the game.
You play a sort of medium who contacts the ghosts (or memories) of a family in a house that is slowly sinking.
The writing is good, and deals with a good deal of capitalistic consumerism, but at heart this is a good creepy story. It didn't draw me in emotionally, but otherwise was enjoyable.
In this game, you have to ride everywhere looking for your head.
It had good descriptions, and was humorous. It was voted as having some of the best cover art, because its cover is also its map.
Its so short that I can't say much without spoiling the game, but it's a fun way to spend 10 minutes.
This was the only IFComp game to never be rated at all. It's a german language game in an unusual file format.
It's quite large, and involves exploring ruins to find relics of ancient gods.
The engine could be better, and the game has some tedious puzzles (like opening 30 similar-colored baskets to find which basket an item randomly appears in).
This is a creative horror game, focused on ghoulish/crypt horror and exploring some tombs/labs.
The game is creative, with various NPCs that are active. But the implementation is no good, with even the walkthrough's commands being unrecognized at times.
Still, it is interesting for fans of non-Lovecraftian horror.
This game had the code to crack some sort of copyright protection (maybe on DVDs?)
It was entered in IFComp to make some sort of message. It's not even intended to be IF.
This game is purposely wacky and silly. This would be fun, but it has numerous implementation errors, and a game-ending bug that prevents you from leaving a room as a scene fires over and over.
The author knew the game wasn't that well put together, so they threw in some funny stuff. The spirit guide that follows you everywhere is bizarre. The author has a lot of imagination; this game could be a lot of fun with more work.
In this game, you play Adoo, a college student come home who discovers it's going to be sold. So you decide to set up a stink bomb based on half-remembered ingredients your dad mentioned in a dungeons and dragons-esque tale.
This game has great ideas but is lacking in concept. It has many guess-the-verb problems, typos, and scenes mis-firing. But the writing is humorous and friendly.
This game is a reworking of Adventure, and was released commercially by Level 9.
It's generally similar to Adventure, with the dragon puzzle made easier, but it has a much bigger endgame where you have to save hundreds of elves (but your actions save about a hundred at a time).
It has graphics that add a lot to the game, even though they are nowhere near as good as Magnetic Scrolls.
Gargoyle plays level 9 games, so if you want to try this out, it may be a fun way to play the original Adventure game.
This was an Ectocomp 2016 speed game. This is set in a MLP-type world, similar to Owlor's other games.
You are a hardened and vicious magic-using pony out for revenge. You need to go an a quest to find the ingredients for your potion.
This was relatively straightforward, and fun, with good cluing, until I got stuck on one ingredient for a long time due to misunderstanding a description.
It is unpolished and didn't draw me in, but that is due to it being a speed-IF.
This is a shortish alt-game about bullying and abusive relationships. It is illustrated with various hand-drawn illustrations.
You play as a character who is in a sort of abusive relationship, and who doesn't fit in. You have to deal with this relationship and how it affects the rest of your life. It can get intense, with some strong profanity.
It gave me a good sense of the emotion involved in the game, but it felt like it could use more polish.