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"Life sucks, but there's always a way to get away from reality." [--blurb from Competition Aught-Zero]
33rd Place - 6th Annual Interactive Fiction Competition (2000)
In this TADS game, you spend much of the time smoking marijuana and passing it around, before later taking peyote.
The author's note claims the game isn't about getting enlightened for drugs, but it's hard to know what it is about if not that. It definitely seems like a good anti-drug advertisement, given that following the drugs leads you to being a dirty, unwashed bum that children run away from.
Scattered strong profanity, extensive drug use.
You come to a small backwater town to meet your friends from high school who are as much losers as yourself. However, consciousness-expanding experiments (with drugs and hallucinogenic plants) trigger off a chain of events that finally make you change your whole life. I found some puzzles somewhat obscure, though the bulk of them can be bypassed - due to a bug. Since we're talking about puzzles and bugs - the game has several optional puzzles that are even more obscure, and is rather bug-ridden. The proper rating for this work probably would be ***, but I'm adding an extra star for the game's unique atmosphere reminiscent of works by Carlos Castaneda, which I'm very fond of.
-- Valentine Kopteltsev
>INVENTORY - Paul O'Brian writes about interactive fiction
In the end, this game feels a lot like some trips can be: long stretches of mild enjoyment, boredom, or even disappointment and annoyance, punctuated by flashes of beauty and brilliance. Or at least, that's what it felt like at the time.
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SynTax
I didn't like the way this game was written. It is hard to put into words, perhaps it's the subject matter, using words like dude, trippy, alright man, yeah etc.
-- Dorothy Millard
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