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"Life sucks, but there's always a way to get away from reality." [--blurb from Competition Aught-Zero]
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v.5: 07-May-2022 00:11 -
Paul O'Brian
(Current Version)
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Changed external review links |
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v.4: 27-Mar-2013 04:17 - Edward Lacey Changed external review links | |
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v.3: 30-Apr-2008 16:45 - Paul O'Brian Changed external review links | |
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v.2: 27-Feb-2008 23:46 - David Welbourn Changed description | |
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v.1: 16-Oct-2007 01:50 - IFDB
Created page |
>INVENTORY - Paul O'Brian writes about interactive fiction
In the end, this game feels a lot like some trips can be: long stretches of mild enjoyment, boredom, or even disappointment and annoyance, punctuated by flashes of beauty and brilliance. Or at least, that's what it felt like at the time.
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SynTax
I didn't like the way this game was written. It is hard to put into words, perhaps it's the subject matter, using words like dude, trippy, alright man, yeah etc.
-- Dorothy Millard
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