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"The masque is on, but at least one of the guests is not what he or she appears to be." [--blurb from Competition Aught-Zero]
31st Place - 6th Annual Interactive Fiction Competition (2000)
This is an interesting game, with many elements reminiscent of Infocom's Suspect, but much simpler.
You are attending a Faerie masque that a neighbor has thrown; in this masque, everyone has a costume and a role to say.
About half of the game consists of listening to the gala instructions (basically a big cosplay or LARP, all in rhyme), and solving easy riddles. Then it gets harder, and weird.
I liked it, though. It has some layers of mystery that are never unveiled, and which you are left to deduce for yourself, which I was unable to do.
Intrigue at a masquerade ball. Interesting concept, hindered by poor implementation--there are lots of characters, but trying to interact with them intelligently is often an adventure, and it's easy to do something out of order and get lost in the plot. There's a play-within-the-game that's entirely in verse; unfortunately, the writing is not glorious. The author gets credit for ambition, since there's a lot going on and the plot comes together in a reasonably interesting way, but the technical details are pretty shaky.
-- Duncan Stevens
SynTax
In the early part of the game I couldn't really find anything to do other than wait to see what eventuates. Later on you are able to visit the Forest Glade but I was still not sure what I was supposed to be doing and had to resort to the hints to find out.
-- Dorothy Millard
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>INVENTORY - Paul O'Brian writes about interactive fiction
Yet another entry in the category of "cool idea with lame execution" comp games, The Masque Of The Last Fairies is all the more frustrating for the glimpses of quality visible beneath its very rough exterior.
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