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"Continue to believe it: you are not a loser.
In fact, this evening, you'll be a hero.
According to Article C, Section Eight of the Tennessee State Criminal Code, it is illegal for any person under twenty-one years of age to purchase, attempt to purchase, or otherwise obtain alcoholic beverages.
According to Deanna Vale, head cheerleader at your high school, the first person who can score some beer for her party tonight may sit at her cool clique's cafeteria table all year.
>inventory
You are carrying an ATM card and a fake ID..." [--blurb from Competition Aught-Zero]
29th Place - 6th Annual Interactive Fiction Competition (2000)
| Average Rating: based on 5 ratings Number of Reviews Written by IFDB Members: 2 |
I can completely understand why this is a relatively "polarizing" game (to the extent that anyone plays it at all). The tone is singular and pretty in-your-face, and either you like it or you don't - and if you don't, you're going to hate this game. If, like me, you find it reasonably funny, you're likely to, like me, find it pretty fun. Among other things that I appreciate about it, it has an enjoyable tendency to allow you to do really stupid things (like (Spoiler - click to show)shooting the clerk for no reason) and then even semi-rewarding you for doing so as you lose the game; this makes it feel a little bit "ahead of its time" in its implementation, even if that sense is mostly illusory.
This game shares an author with the surrealist classic Stupid Kittens, and it isn't hard to tell; the content may be more conventional, but the style of both mechanics and prose is very recognizable. I happened to like Stupid Kittens, and I think Got ID? isn't terrible either, but I could hardly blame anyone for deciding differently. De gustibus, and so forth.
(Disclaimer: I haven't actually played to the winning ending, so if the game becomes wildly more offensive after the opening stages (a distinct possibility) then I rescind my endorsement. All I can say with certainty is that I like what I played of it.)
This is a big game with a lot of personality. I haven't heard of anyone who's actually finished it, though.
You play an overweight, nerdy character who wants to be popular with the head cheerleader. You are going to try to get underage beer. It has a Jim Munroe sort of feel.
This game is full of NPCs and things to do and strange subplots, but its somehow hard to achieve anything besides wandering around. This is a game that would strongly benefit from a walkthrough. As it is, the hints are good, but each hint leads to other hints you should do first and the first steps are never really mentioned.
You're a self-esteem-challenged teenager trying to buy alcohol to bring to a party. Fairly difficult puzzles--the steps you take are more than a little extreme given the object, though I suppose it could be argued that it's a wry comment on the the nature of teenagers' quest for popularity. The game misses no opportunity to heap derision on you and generally display its attitude, which gets wearying after a while. There are some funny moments, though, and in a way it's refreshing to find something that really accomplishes what it strives for--i.e., grunge and lots of attitude. Includes a hint menu, though not a very helpful one--fake hints outnumber real hints, and the real hints are often partial solutions at most.
-- Duncan Stevens
SynTax
This is one of the larger competition games with lots of locations to explore which need careful mapping. It has an inventory limit of five items and terse location descriptions, but on the whole the game is worth a look.
-- Dorothy Millard
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>INVENTORY - Paul O'Brian writes about interactive fiction
This game comes across like a schoolyard bully, one who not only wants your lunch money but who wants to make sure you know that you're weak and ugly, too. It misses no chance to sneer at and belittle both the player and the PC.
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