Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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Uninteractive Fiction, by Damon L. Wakes (as Leah Thargic)
10 of 10 people found the following review helpful:
Short twine game musing on the inseparabable connection between art and artist, September 21, 2024*
Related reviews: less than 15 minutes

This brief Twine game effectively uses every word to show just how every action of the player leads to unmistakable consequences. Without the need for flowery language, complex mechanisms, it sparks debate and discussion.

They say the mark of a good game is that it gets better over time, and I can say with all honesty that the first page was by the worst.

* This review was last edited on October 16, 2024
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Turn Right, by Dee Cooke
Try to navigate a difficult experience on the road, September 21, 2024*
Related reviews: less than 15 minutes

I think this is the only Adventuron game in the competition. I always like Dee Cooke's games, but seeing how short it was made me wonder if it would be able to tell a complete or engaging story.

It ended up being funny, relatable, exasperating, and had quite a good chunk of writing in it.

It's pretty simple. You are trying to pull out of a supermarket by turning right (which for me in the US would be the equivalent of turning left). I saw a complicated map and thought I'd have to navigate complex commands, but it didn't turn out that way...

I won't say how the game ends but I was amused and honestly impressed by how many different scenarios the author could think of to cause problems with turning right. It reminds me of living in Philadelphia, where I felt like I had this kind of experience a lot. I'm glad I'm in Dallas now, where things are thankfully a lot better.

Very amusing, and I found no errors.

* This review was last edited on October 16, 2024
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KING OF XANADU, by MACHINES UNDERNEATH
A short game about the destruction of a kingdom, September 21, 2024*
Related reviews: 15-30 minutes

This Twine game depicts the fall of a great empire. We play as the emperor, a being with complete control over the the people. Excess and corruption are rife.

But then, a famine strikes the land, and the old way of life begins to disappear.

The writing is descriptive and evocative, and the story is good in itself and can be applied to almost anything in life where a group has grown powerful and complacent.

It reminded me of something I saw in China earlier this year. At the Summer Palace, there were some older buildings that had been destroyed, and I heard the story about how it had been burned down by Europeans. Our tour guide said that her mother used to bring her there in her youth, tell her the story of the burning, and say, 'That's why you have to study for school, that's why you have to work hard, because if China isn't strong it will be burned down again."

Obviously this game is different as there is no invading force, just nature itself, but the two tied together in my mind.

* This review was last edited on October 16, 2024
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House of Wolves, by Shruti Deo
2 of 2 people found the following review helpful:
A life of boredom and suffering, September 21, 2024*
Related reviews: less than 15 minutes

This is a short, heartfelt Twine game about a remote student who feels isolation while also being forced to eat slabs of meat every day due to being a wolf.

It's a nice blend of anxious mundanity and stressful metaphor that reminds me a lot of Early Twine.

The story itself is pretty simple, a daily routine of boredom and suffering mixed with longing and hope for something better one day.

The writing is where it shines; I loved the explanation of encapsulation and abstraction (which I constantly have to remind students about for IB exams, since they often forget what it means) and how it ties neatly into the other themes of the story. So I think that's by far the best part of the game, how expressively and neatly it's written.

* This review was last edited on October 16, 2024
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A few hours later in the day of The Egocentric, by Ola Hansson
3 of 3 people found the following review helpful:
Interactive comic strip about gun shipment, September 21, 2024*
Related reviews: 15-30 minutes

This is a neat idea I hadn't seen before this competition: an interactive comic strip.

It's four panels, each of which remains fixed with the same general background while a character moves between them.

The story itself is that you're an off-duty or retired cop who's trying to uncover a gun shipment. You need to find a way to break into a truck and uncover the truth.

The concept is pretty neat. The game is pretty hard! To fully get it right, you need to replay the same short sequence over and over, getting a little better at it each time. It's hard to guess what effects actions will be ahead of time, so experimentation is a must.

I tried some of the other linked comics, and the idea definitely seems fun. I'd play more games like this in the future (hopefully a bit easier for my own sake!)

* This review was last edited on October 16, 2024
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You, by Carter X Gwertzman
3 of 3 people found the following review helpful:
Find a lost identity in a magical forest, September 21, 2024*
Related reviews: 15-30 minutes

I was glad to see the name ‘Carter Gwertzman’ because their (one’s? zher? the pronouns do seem to matter after playing this game, but I don’t see them listed anywhere) games are generally imaginative, creative, and not too hard to complete.

This is perhaps my favorite of this author’s games so far. It uses the idea of fairies or similar creatures stealing names and identities, a very old concept that was popularized in recent years by stories like SCP-4000. I made a game about it this year called Faery: Swapped.

Carter Gwertzman’s game is a color-focused Twine game that makes clever use of CSS styling. You (and the name ‘You’ is important) are someone who has lost their identity in a strange forest. To get help, you have to explore and help others in an attempt to recover your true identity.

There are various mushrooms in the game that can affect your size and color, which directly changes the text in the game. Pronouns can be modified, too.

The game openly operates as well as a metaphor for personal change and growth, where sometimes our self-identity becomes something different than we thought it would be. It reminds me of myself, where I planned for years on becoming a professor at a specific school, and when I didn’t achieve that goal I fell into deep depression (and started reviewing IF as a coping mechanism) and spent the next few years rewriting who I wanted to be in life.

Very glad to have the experience playing this!

* This review was last edited on October 16, 2024
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Welcome to the Universe, by Colton Olds
4 of 4 people found the following review helpful:
Two interweaving stories about a dry academic and a life simulator, September 21, 2024*

This is a Twine game that alternates between academic treatises in one set of styling and a life-simulator in binary choices in another set of styling. You progress through an entire life while simultaneously reading about the (fictional) author's thought processes and research.

I thought the life simulator part was pretty fun. It has a certain unusual perspective on the world that to me captures a lot of the weirdness one feels when transitioning from one age group to another.

The scientific part seems intentionally obfuscated. Some of it seems like a reference to way the 'inner' game is structured (for instance the scientific part talks a lot about duality and the importance of a fixed binary, while the game consists of yes/no choices). I think that one phrase from it describes itself well: a “verisimilar facade of truth, a frightening pastiche that serves only to bolster the supposed intelligence of the person writing it.”

The game has some meta (or is the word extra-diegetic or something fancy like that?) parts like completing a survey about the game, downloading an update, etc., a part that looks unfinished.

Overall, I liked the opportunity to think about my life, and I liked the way that the game poked fun at personality tests and the kind of vapid summaries they give.

So I think I'll rate the game on that impression. Witty, nice-looking, poking fun at obtuse academic language, introspective.

Outside of that, someone mentioned that this is a parody of Alter Ego, a very old choice-based game. I had heard it mentioned once or twice and had looked at it in the past, but I revisited it as part of this review. I think that this game definitely suffers from the comparison. This game lambasts the over-emphasis on binaries; Alter Ego has more than just binary options and gives quite a bit of freedom in exploring the game; this game is self-conscious and tries to show the absurdity of life, but Alter Ego does so as well. I've heard it said that the best parodies are by those who have a deep love of the subject material, but I didn't get that feeling here. Now, I don't even really like Alter Ego and this whole reference idea isn't stated by the author, so I'm not including it in my rating, but it would be like parodying a hamburger by putting roast beef in a hot dog bun: just revisiting the same basic concept, making it a little more absurd, but not essentially adding anything or doing anything significantly better. (whereas a burger-lover's parody of a burger could make a really tall burger to make fun of how hard it is to bite into a restaurant burger, or include 20 patties and 25 slices of cheese and sparklers on the top to make fun of supersizing, etc.)

As a final side note I liked how smooth the animations were, (the two I remember are the picture of Conway's game life and the loading bar).

* This review was last edited on October 16, 2024
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Unreal People, by Viwoo
2 of 2 people found the following review helpful:
Unfinished game about possessing things and people, September 21, 2024*
Related reviews: about 1 hour

(Warning: This review might contain spoilers. Click to show the full review.)This Twine game was much more substantial than I expected and much less.

You play as a spirit summoned by a woman called Baba, a fortuneteller, as you are ripped from nonexistence into existence.

You have the power to hop from vessel to vessel, both non-living and living, and it gives you the opportunity to learn gossip.

And such gossip you learn! A cold princess loves a dashing, straightforward man who may hold a dark secret. A monk does not believe all she says she believes. And so on. You gather secrets like scores in games.

Eventually, you also gain the ability to make dialogue choices, allowing you to wreak havoc in others' lives.

In the end, before plot threads resolve, [spoiler]you become one with everything, and then nothing[/spoiler].

I would like to see the rest of the threads. I did recently teach a class on Hinduism for a few weeks as part of a World Religions course; I didn't know too much about Hinduism before (besides reading the Bhagavad Gita), but why don't I try to apply a superficial understanding of Hinduism to this game that may not actually be influenced by it at all?

We can see this game as a representation of the karmic cycle. Existence is suffering, and the endless cycle of new vessels and their attachments, both the good and the evil, and the happy and the bad, are not good. Only true detachment from everything allows us to exit the karmic cycle and escape the cycle of rebirth.

(My apologies for the limited understanding of Hinduism and the game).

Overall, I'm reminded of the game Riverside, which similarly starts out as a normal, promising game and then is abruptly derailed in a shocking, out of world fashion. You can peek at the walkthrough or reviews to see.

* This review was last edited on October 16, 2024
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Quest for the Teacup of Minor Sentimental Value, by Damon L. Wakes
1 of 1 people found the following review helpful:
RPG-maker with a lampshaded silly quest to find your cheap teacup, September 21, 2024*
Related reviews: 15-30 minutes

This is a game made using, I think, RPG maker, not the first IFComp game with that engine (the same author made Quest for the Sword of Justice).

The idea is that your teacup has been stolen and you want to retrieve it. You can opt not too, getting a bad ending. In fact, there are a lot of bad endings!

Most text games don't have the features found in this game, so when I rate it in ifcomp and on ifdb I'll focus on the features it has in common with text games, which I'll describe next. Then I'll describe the features not common to text games.

The writing is witty, some of the funniest to me in the whole competition. The lampshading of the silliness of the quest, the banter, is just great to me. The characters and settings constantly escalate (I like the 'Swamp of Instant Death' or whatever it's name was). There are enough options to feel like I had at least some freedom, some opportunity to express my personality.

For the non-IF parts:

The ultra-HD tileset used looked weird to me. It was kind of in the uncanny valley.

Having to wait for the character to move between each interaction drove me nuts. I blanked out and five minutes later I had been scrolling through Twitter, and tried to remember what I was doing, and realized I had clicked out of this game a while ago to wait for the animation to finish, and came back to it. I steeled myself to continue, but after accidentally picking the wrong option in Satan's house due to relentlessly hitting the 'skip' button (which for some reason is the same as the 'choose option' button), and running into two long combats in the forest in a row, I quit, since I had already seen 2 or 3 endings. I am completely uninterested in games incorporating long animations between text like this. I don't think that would make the author feel bad, as Damon Wakes is brilliant and has done a lot of different media, often to provoke specific responses from readers or judges, so I think getting a strong reaction to the game's techniques would be a positive thing.

Very funny text though. I would definitely read the rest of the game if I didn't have to watch any more animations.

* This review was last edited on October 16, 2024
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The Lost Artist: Prologue, by Alejandro Ruiz del Sol and Martina Oyhenard
2 of 2 people found the following review helpful:
A surreal prologue jumping between protagonists, September 21, 2024*
Related reviews: 15-30 minutes

I didn't actually understand this game, so I'll try to summarize it. It's a twine goal filled with surreal, non-sequitur type descriptions.

An artist named Leben is stuck in a dead end job due to losing inspiration. They hire a detective to find it, using a raven to communicate that message.

Hmm, there was also a part at the beginning about a heist. I'm going to go replay that part...

Yeah, replaying it didn't show anything. There's indication of meta-narrative travel, so maybe the different stories will unite at some point.

Honestly, I've really got no clue here. I wasn't able to construct a mental model of the game's structure, intent, or world. I will try to do better in the future.

* This review was last edited on October 16, 2024
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