When I saw this had the same opening as You Were Doomed From the Start, my heart sank.
This is a two-part ms-dos game, but I know of noone who has passed the first few rooms, as every step has you fight a monster called Double J, an in-joke about one of the author's friends, I believe.
By examining the code in Notepad++, I could read a lot of the text; there's a giant shape to the map, and a bomb of some sorts. Apparently there is a cheat, and a new game++. But noone's ever reached it.
This game has three main puzzles, and is a cinematic game with nice background descriptions.
I struggled a bit with the game, as I didn't speak german. But it is very short, and the medieval background was really fun.
I've provided a small walkthrough:
(Spoiler - click to show)To get over the wall, jump then pull yourself.
For the forest, stick sticks in the ground.
For the man, alternate fighting and talking, with a lot of talking.
This game is just a light puzzle plus a series of locks and keys. The keys are bizarre; a weapon, a jar, they can all be keys.
This just seems quickly programmed in an old an bad language. I wonder if the author wrote it years before and spruced it up for the comp. It does have some nice Ascii art, and some fun ideas, but it needs a lot of work.
This is a long and well-polished game, but it has a number of difficult features, like items you have to take at the right time or you'll be closed off forever, a maze, etc.
It felt somewhat tedious to play through. It had a teenage girl that loves swearing; in fact, it's one of her main characteristics.
Interesting, but ultimately not one I'd replay.
This game is kind of a mish-mash of things, with a seedy individual like the thief in Zork, and a plot about collecting treasures.
I knew I was in trouble when I found myself in Maze Room 1. It was even worse when I discovered that the walkthrough didn't help here due to the maze being randomized.
There were some fun action sequences later on, but the game was too underclued to be easily completable.
This is a big, old-school game with tons of pictures. Expect quicksand, killer mosquitoes, a big maze, a light puzzle, a hunger puzzle, searching many random objects, etc.
I played with the walkthrough, but this would be a big, big game without it.
Story was pretty good, but navigating the swamp was tedious. The puzzles weren't too bad. Randomly has a troll.
This game is a poem about a rich lord and the devil fighting. It uses colors and illustrations.
You get a big chunk of verses, and then most actions give you a sentence or two of prose, but the correct action advances the verses.
It was frankly enjoyable, the poem about the english lord and the devil brawling.
This game has you exploring a little abandoned islet. It really reminds me of the little prince with its illustrations, especially a sheep, a snake, a desert, etc.
It has a music-based puzzle (without sound) that was nice. It was all very light, though, and had you take some actions that are rather unguessable. The pictures were pleasant, though.
This game has you wandering an enormous mansion, exploring room after room, with hidden passages and a strange woman in the library.
I enjoyed it, but only because I used hints. The game has the sort of thing where you have 20 similar rooms and one of them has a scenery item that can be used.
The author is a little too smarmy; if you type nothing, you get "Let me explain something here; you're playing a text adventure...no text, no adventure, get it?". That kind of 'oh silly player' attitude is prevalent. It has a lot of poetry and some physical simulation (freezing and melting in an optional puzzle, flushing toilet, etc.)
In this game, you are in a MUD (like a text version of World of Warcraft). You have to join a beginner quest and complete it.
The game has several entertaining characters. It contains an in-game hint system that makes sense.
I found some bugs related to attempting to do things twice (like after dying).
The game seems to hint at some risque business, but there's nothing really like that (at least not explicitly).