This is a long and well-polished game, but it has a number of difficult features, like items you have to take at the right time or you'll be closed off forever, a maze, etc.
It felt somewhat tedious to play through. It had a teenage girl that loves swearing; in fact, it's one of her main characteristics.
Interesting, but ultimately not one I'd replay.
This game is kind of a mish-mash of things, with a seedy individual like the thief in Zork, and a plot about collecting treasures.
I knew I was in trouble when I found myself in Maze Room 1. It was even worse when I discovered that the walkthrough didn't help here due to the maze being randomized.
There were some fun action sequences later on, but the game was too underclued to be easily completable.
This is a big, old-school game with tons of pictures. Expect quicksand, killer mosquitoes, a big maze, a light puzzle, a hunger puzzle, searching many random objects, etc.
I played with the walkthrough, but this would be a big, big game without it.
Story was pretty good, but navigating the swamp was tedious. The puzzles weren't too bad. Randomly has a troll.
This game is a poem about a rich lord and the devil fighting. It uses colors and illustrations.
You get a big chunk of verses, and then most actions give you a sentence or two of prose, but the correct action advances the verses.
It was frankly enjoyable, the poem about the english lord and the devil brawling.
This game has you exploring a little abandoned islet. It really reminds me of the little prince with its illustrations, especially a sheep, a snake, a desert, etc.
It has a music-based puzzle (without sound) that was nice. It was all very light, though, and had you take some actions that are rather unguessable. The pictures were pleasant, though.
This game has you wandering an enormous mansion, exploring room after room, with hidden passages and a strange woman in the library.
I enjoyed it, but only because I used hints. The game has the sort of thing where you have 20 similar rooms and one of them has a scenery item that can be used.
The author is a little too smarmy; if you type nothing, you get "Let me explain something here; you're playing a text adventure...no text, no adventure, get it?". That kind of 'oh silly player' attitude is prevalent. It has a lot of poetry and some physical simulation (freezing and melting in an optional puzzle, flushing toilet, etc.)
In this game, you are in a MUD (like a text version of World of Warcraft). You have to join a beginner quest and complete it.
The game has several entertaining characters. It contains an in-game hint system that makes sense.
I found some bugs related to attempting to do things twice (like after dying).
The game seems to hint at some risque business, but there's nothing really like that (at least not explicitly).
This was one of the hardest games for me to try to finish. You are in a factory with room names like "218 IMO" and "PUR PLE", with characters like "TIND-R-FUT" and "YES-R-KNO".
There is a timer that kills you randomly, over and over (you are a band of six robots, so you have six lives). The solution to the game is randomized, but there are also many irrelevant puzzles.
This is a somewhat kafka-esque game which is translated from spanish. It was later retranslated as 'dead reckoning' (which can be found at the Olvida Mortal page, not the other game also titled Dead Reckoning
You wake from a sort of fugue in a very, very long line. You can't remember why you're there.
The game was essentially fair, and had great atmosphere, but it had one really, really bad 'guess the sentence' puzzle involving the SAY TO WOMAN "something something" type command.
Has some brief strong profanity.
This is an action-heavy game set in medieval times, a sort of romance.
You play a young woman whose leg is damaged at a young age, before being forced to reside with a cruel lord. In several cinematic or conversational scenes, you decide your future, dealing with brigands and romance.
The biggest problem here, and it's a problem with many of Fischer's other well-put-together games, is in the cluing. It's hard to know exactly what you're meant to do. The game could use a great deal of more direction.