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"(How long have I been unconscious?......What happened?)
Suddenly it all comes rushing back to you...the pilot...the plane blindly drifting towards the ocean...jumping...That's all you can remember before you blacked out and washed ashore. You appear to be on a small island. Standing up, sharp pains streak down your back like electricity. In the immediate area, you find your pack...empty. "Great", you mutter to yourself. You check your pockets and find them empty as well. "No one knows where I am." The hot morning sun burns brightly overhead as you listen to waves crashing on a nearby shore..." [--blurb from Competition Aught-One]
37th Place (tie) - 7th Annual Interactive Fiction Competition (2001)
This is a big, old-school game with tons of pictures. Expect quicksand, killer mosquitoes, a big maze, a light puzzle, a hunger puzzle, searching many random objects, etc.
I played with the walkthrough, but this would be a big, big game without it.
Story was pretty good, but navigating the swamp was tedious. The puzzles weren't too bad. Randomly has a troll.
>INVENTORY - Paul O'Brian writes about interactive fiction
Stranded has lots of pretty pictures, some of which are even worth the effort to see. Its writing, while fairly bad in some places, does have its moments. But at bottom, it's a game from 1988, gussied up and presented as new, but still unable to disguise its decaying roots.
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