This game is by Luke Jones, who also wrote the interesting Bony King of Nowhere for Spring Thing in 2017.
This game is a treasure hunt puzzle fest type game, but it's kind of spare and with some hard-to-guess puzzles. The puzzles mostly revolve around finding the item or items that will induce NPCs to do things for you.
The game has a large cast of characters, many of which have multiple versions of themselves over 3 time periods. It has also has many rooms over the same time period. But much of it is under implemented. A porter is present in each time period, but has very little description or conversation in any, except for one short paragraph once. However, the author was explicitly inspired by Robin Johnson's minimalist games, so it is likely intentional.
The game has good bones, though, with a pleasant run through campus history and future. If the author switched to Inform 7, like Steph Cherrywell did, and budgeted more time for beta testing and polishing, they could build on the success they already have.
I beta tested this game.
Stephen Granade has written a wonderful game here about an old man coping with dementia.
It makes magnificent use of unreliable narrator to depict the disorientation that dementia causes.
It is a fairly long Twine game, but autosaves, and has a nice feature that tells you how long the game has been playing.
Highly recommended.
This is a very funny, long limited parser game about being a pig. A hero follows you, and believes you to be able to smell a polymorphing wizard. Anything you sniff, he smashes.
The first part of the game plays out in the tradition established by Arthur DiBianca, where a few key verbs are used in unusual ways to accomplish your goals. Later on, the game branches out, allowing you to switch between certain 'tools' to accomplish various goals.
This game is unusual among limited parser games in that it has quite a few large text dumps, often spanning more than a screen on a laptop computer with maximized window. The writing is good, the story is strong, but it can be a bit much, especially on a second playthrough.
This game also touches on several social issues (not least the annoying habit of young men singing Wonderwall).
This game kind of threw me off at first; I used the walkthrough, which seemed super unmotivated, and some large pieces of occasionally-awkward text made me not like it as much.
But then lglasser said she loved it on her twitch stream, as did an Italian IFComp judge, so I gave it another shot, walkthrough-free.
This time around, I liked it. All reasonable commands seemed to be accepted. The game allowed a great deal of flexible exploration and a money system that worked. Exploration was all that was needed to trigger the story, and the hint system was just strong enough to get me through and just vague enough to make it a challenge.
It seemed oddly fixated an alien mating systems, but it was more National Geographic than anything else.
This game attempts quite a bit. You are trying to get into a mysterious club. The game is full of puzzles and many, many red herrings.
There was obviously a lot of thought and effort put in, but it could have used more testing. Fun with a walkthrough.
I had just played Fetter's Grim and Westfall (or Westport or whatever it is), as well as a few other Panks games.
This game has all the usual suspects: a village, a tavern, a cathedral on the west side of town with a nook to the north, jokes about the author being drunk or not being drunk, a hellhound that is in the first dark forest area south of town, etc. exactly what's in all the other games.
It doesn't understand 'X' or 'TAKE' even though other Panks games in the same year do. It's just bizarre.
This has to be a troll game; Panks admitted before that some of his IFComp games are troll games (such as Ninja II). But if not...
You play as a weakened mythological god, except that that never gets mentioned after the first screen. You can find and kill Jesus. Most of the game is fighting DnD characters. There is a village with a tavern, like most Panks games.
It was interesting, but not his best offering.
This story is actually pretty fun, given how little this is done in IF.
It's a traditional ghost/creepy story with an old abandoned house to search through.
It has numerous bugs, and a huge number of 'guess the verb' problems, but I was glad I played it and enjoyed it overall. I used the walkthrough.
This game is mid-length; it has you play as an assassin infiltrating a house to avenge their daughter's death.
I have to wonder if this is a troll game. It is over-the-top, and includes a random adult scene (in metaphor form), and involves toilets and superglue as weapons of death.
There were several bugs and the writing wasn't especially polished.
This game placed low in IFComp 2016. It is in Inklewriter, a beautiful story-focused engine that is now being discontinued.
Snake's Game has several variants depending on the play through, but most seem to deal with a world where time and space can be warped at will, taking you to hell and a variety of other places.
It's fairly short, and the writing felt unpolished, but the other had a lot of heart, making this game more emotionally powerful than most low-ranking games, to me.