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About the StoryYou are in the final year of your PhD, your research topic is theoretical temporal mechanics (Time-Travel to the layman), your thesis conclusion is that it is possible in theory but impossible in practice.
You are in your office when you receive an urgent email from your supervisor Professor Weck asking for you to meet him in the laboratory.
Travel through time, navigate the perils of academia and solve the mystery of your missing supervisor.
50th Place - 23rd Annual Interactive Fiction Competition (2017)
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Number of Reviews: 2
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This game is a treasure hunt puzzle fest type game, but it's kind of spare and with some hard-to-guess puzzles. The puzzles mostly revolve around finding the item or items that will induce NPCs to do things for you.
The game has a large cast of characters, many of which have multiple versions of themselves over 3 time periods. It has also has many rooms over the same time period. But much of it is under implemented. A porter is present in each time period, but has very little description or conversation in any, except for one short paragraph once. However, the author was explicitly inspired by Robin Johnson's minimalist games, so it is likely intentional.
The game has good bones, though, with a pleasant run through campus history and future. If the author switched to Inform 7, like Steph Cherrywell did, and budgeted more time for beta testing and polishing, they could build on the success they already have.
(Oh, just you wait until you get to that line during play! It's so GOOD!)
What Once Was is what INFOCOM games would have been, if they weren't too busy frustrating the player.
It is pun-filled Sci-Fi/Comedy at its finest!
So, grab your ID, make sure you've got your requisition form at the ready, and don't forget to bring some cheese!
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This is version 4 of this page, edited by Luke A. Jones on 9 April 2018 at 9:55am. - View Update History - Edit This Page - Add a News Item