Have you played this game?You can rate this game, record that you've played it, or put it on your wish list after you log in.
Playlists and Wishlists
RSS FeedsNew member reviews
Updates to downloadable files
All updates to this page
About the Story
When a multi-dimensional snake asks you to play a game, you literally can't say no! Is the Red Apple the only place in the world that has hosted a god within its walls? Float through several psychedelic experiences, and interact with demons, monsters, and then some!
Language: English (en)
First Publication Date: October 1, 2016
Current Version: Unknown
Development System: Inklewriter
50th Place - 22nd Annual Interactive Fiction Competition (2016)
The Breakfast Review
It seems to have a multiple-branch, multiple-ending structure; though the world appears to be consistent, our path through it may take any direction. Some of these paths involve several choice nodes; some involve just a couple, but all involve quite a few "next page" click-throughs. Even the path with a minimal number of choices involves a substantial amount of text. Some people are okay with this, but I prefer a higher choice-to-text ration. I like the feeling you get when the ending you hit only comes after having made several significant choices.
See the full review
- View the most common tags (What's a tag?)
|Average Rating: |
Number of Reviews: 2
Write a review
(This is an edited version of a review I originally wrote for my blog during IFComp 2016.)
Snake's Game is an exotic, pretty inscrutable prose'n'clickable choices piece in which a man walks into an eatery when some manifestation of existential evil – Snake, aka The Vermin – visits his brain and starts having a natter with him about a not-forecasting-the-future game they could play. If they do, the resulting conversations lead to the 'several psychedelic experiences… with demons, monsters, and some more!' promised by the blurb.
The inklewriter engine presents Snake's prose handsomely, and aesthetically it's very good prose, sometimes ripe, only wavering in a bit of proofreading and a rare mistake of the kind that makes me think English is not the author's first language. For other reasons, it is not easy or transparent writing. Not just because of its poetic leanings, but because I don't claim to really know what it was going on about half the time.
The game actively requests replays, encouraging you to build up a bigger picture of something, plus it thanks you every time you reach an ending. (I was thanked five times. That's a fair bit of thanking.) I almost quit after my first play because that first path I happened down was short and, in retrospect, still one of the least scrutable I ever read within the game, and not even in an abstract way. It was just like reading the middle few pages of a wacky book. So I was unlucky in that sense. I tried again, grew more interested, tried again, tried again. Ultimately I played one more time than I thought I would (and for about twenty minutes overall) feeling that I was building up some enjoyment, but there still seemed to be a cap on things making much sense, which is why I didn't continue on to try all the endings.
If you like, or think you might like, any of these things – existential psychedelia, flying into the sky suddenly with a cat, vivid visions of gore, celestial types chatting like they're in the pub, religious-leaning imagery – you might like Snake's Game. I can as easily imagine people hating it pretty quickly. I admired it but in the end I like written fiction to make more coherent sense. I can say that Snake's Game shifted my perception of it significantly on each iteration, and that's something of a feat in a pretty abstract work.
This game placed low in IFComp 2016. It is in Inklewriter, a beautiful story-focused engine that is now being discontinued.
Snake's Game has several variants depending on the play through, but most seem to deal with a world where time and space can be warped at will, taking you to hell and a variety of other places.
It's fairly short, and the writing felt unpolished, but the other had a lot of heart, making this game more emotionally powerful than most low-ranking games, to me.