Ratings and Reviews by MathBrush

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View this member's reviews by tag: 15-30 minutes 2-10 hours about 1 hour about 2 hours IF Comp 2015 Infocom less than 15 minutes more than 10 hours Spring Thing 2016
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The Boot-Scraper, by Caleb Wilson (as Lionel Schwob)
2 of 2 people found the following review helpful:
A worthy successor to Lime Ergot with a bit of fiddliness, November 4, 2017
Related reviews: 15-30 minutes

This game is ingenious, as creative as Lime Ergot was, with a touch reminiscent of Midnight. Swordfight.

You play as a washed-up seaman who has escaped a wreck and ended up on a plantation.

The navigation system is deeply unusual.

I had one big of trouble, with the game's only locked door. I had tried the correct action in different rooms, and discovered it didn't work, so I didn't try it in the right room. I ended up decompiling to find the answer (as the game has some speed-IF bits, like no hint system, so I didn't trust it completely), but I could have figured it out with more experimentation. I felt like it drew me out of the story, though. Otherwise, this is a wonderful game.

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Futility, by A.I. Wulf
2 of 3 people found the following review helpful:
A Twine story about vague hauntings and ghosts and war, November 4, 2017
Related reviews: less than 15 minutes

This game was entered for Ectocomp 2017.

Like the author's other entry, this game is written using big blocks of text. Unlike the other entry, this one had more typos and grammatical errors, and seems to have been checked a little less.

The story revolves around fellow soldiers Abe and Shep, a psychiatrist, and Mary Shepard, a young woman who seems to have passed away. I had trouble following the timeline and who the narrative character was.

The highlight of the game was the scattered bits of poetry, which I think worked out well.

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Fog Lights and Foul Deeds, by Tom Sykes
2 of 2 people found the following review helpful:
A mid-length horror game with stats and challenges, November 4, 2017
Related reviews: 15-30 minutes

This game is actually quite extensive for an ectocomp game.

Written with Ink (I think), it has you travelling up a river that is completely infested with monsters of various kinds, mostly zombie-like creatures and ghosts. You are in a sort of alternate Victorian era, with enormous factories and electrical equipment and such.

The game heavily advertises its stats-based nature, with money, fuel, tea, and health being tracked. It took me around 30 minutes, and I played to a non-satisfactory ending. Recommended if you're looking for a more stats-based approach to Ectocomp.

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dripping with the waters of SHEOL, by Lady Isak Grozny
3 of 3 people found the following review helpful:
A Russian-influenced transgender ghost tale, November 4, 2017
Related reviews: 15-30 minutes

Grozny has some of the best writing in this ectocomp so far, with 'dripping with the waters of SHEOL' standing as a good description of the text itself.

This is an intrinsically transgender story; every detail of the game is about being transgender, living with a transgender partner, and reassuring each other about being transgender.

It's also a strong tale about disability, both mental and physical. Your character has left their alt-history 1800's house in shambles, with clothes and dishes all over, most likely due to depression. You have to take numerous pills, you have intrusive thoughts, your joints ache (I somehow imagine a combination of arthritis and fibromyalgia), and you are walking a narrow tightrope with regards to your faith.

The entire game (which does have a ghost story, but only in service to the overall themes) feels like a house of cards which has been delicately set up but is constantly on the verge of collapse.

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Saturdays, by verityvirtue
1 of 1 people found the following review helpful:
A fun little creepy web-based game at a school with some text effects, November 3, 2017*
Related reviews: less than 15 minutes

This is a shortish Ectocomp game with nice styling and some interesting text-hover effects.

You play as a schoolgirl who makes a bizarre discovery with her friends. The game branches quite a bit, with each branch fairly short.

I'd go into more detail, but the interest of the game lies entirely in the oddness of it all.

I found one small issue; the 'cockroach' link led to a page which was just a blank line; this was my first playthrough, and I had to restart. I ended up playing through 3 times.

* This review was last edited on November 4, 2017
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The Rats in the Bulkheads, by Bruno Dias
4 of 4 people found the following review helpful:
A semi-graphical horror game in space, November 3, 2017*
Related reviews: 15-30 minutes

I actually had a rather frustrating experience with this game. In this year's IFComp, there were three games submitted that were download-only, had the text slowly spool out without an option to advance, and had white text on a light background photo. They were heavily criticized for these three things.

That's why it's surprising to see an experience IF author (with access to this information) make a download-only game with slowly-spooled out white text on a light background photo/animation. I had to increase the font size significantly to see the game. I also had to look away for something on the last screen, and the text faded away before I was sure what it said.

Despite that, I enjoyed the game. It has strong parallels to one of my favorite short stories, The Judge's House, as well as System Shock (which I've only experience filtered through Cyberqueen).

The game manages to develop a great deal of backstory without slowing down the game too much. The ending is strongly foreshadowed, but this only helps to build tension.

The non-linear presentation combined with image changes gave the game some more interactivity as it requires you to puzzle out how it all fits together.

* This review was last edited on November 4, 2017
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The Elevator Game, by Owlor
1 of 1 people found the following review helpful:
A graphical pony-based horror game about creepypasta, November 3, 2017
Related reviews: 15-30 minutes

This is the second elevator-game based Ectocomp game I've played this year. Both are effective in their own way, but while Going Down derived it's effectiveness from understatement, The Elevator Game is much more in-your-face.

Like Owlor's other games, this game is loosely based on My Little Pony (in the sense that the characters are ponies with a similar art style), but otherwise the mythology and other world building details are different.

The game is fully illustrated, with some of Owlor's best work here, particularly in a sequence when you watch the elevator game taking place through a security camera and 'pausing' the camera reveals hidden objects.

I think that, for what Owlor is going for, this is a real success. But I found the horror to be a bit too over-the-top to be really effective; I'd like more moments where things were left to my imagination.

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The devil tree, by A.I. Wulf
2 of 2 people found the following review helpful:
A short example of dynamic fiction with a haunting feel, November 3, 2017
Related reviews: less than 15 minutes

The author is going for something very different here, something out of the norm. As they state on the Ectocomp page, this game is a short story with no choices.

It's a vaguely mysterious game, with hints of influences from Asia (parts of it reminded me of China, India, and Israel). The blending of different cultures was the most important part to me.

The formatting was very hard to read, though. Pararaphs weren't spaced out, and the text was presented in large blocks. The dialogue could do with some pruning; it had a lot of the quick back-and-forth nothings that real dialogue has, but which do little to improve narrative writing without careful implementation, which was lacking here.

I liked the ending. On a technical note which is not due to the author (I think), I couldn't scroll down, and had to zoom out to read the text.

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Where we'll live for nine days, by Pseudavid
3 of 3 people found the following review helpful:
A tangled web of memory's in a possibly alt-earth, November 3, 2017
Related reviews: less than 15 minutes

This is a purposely obscure short Twine game. It makes extensive use of color shifts and effects.

The story centers on a young (?) couple who have been forced into hiding while people like them are hunted down.

The first part was a lot like the diary of Anne Frank, so much that I thought that would be the final twist.

But it devolves into a dissociative mess near the end, in a pleasing way. The hard thing was that I didn't really know what sort of effects my choices would have, but that's unavoidable with the chosen subject matter.

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Going Down, by Hanon Ondricek
3 of 3 people found the following review helpful:
A creepy elevator game with great graphics and sound, November 2, 2017*
Related reviews: 15-30 minutes

This is a game that should be enjoyed at a slow pace, even though it's not too long. The slow-burn is the point, and it's good! I also recommend sound.

A friend of yours wants to play the 'elevator game', a creepypasta-esque game where you have to go to different floors in different orders, and you are supposed to end up in an alternate universe.

The elevator is mimicked here with muzak, elevator bings, and gentle use of graphics. I liked it! But it's hard to rush through.

* This review was last edited on November 3, 2017
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