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2 of 2 people found the following review helpful:
A worthy successor to Lime Ergot with a bit of fiddliness, November 4, 2017
Related reviews: 15-30 minutes

This game is ingenious, as creative as Lime Ergot was, with a touch reminiscent of Midnight. Swordfight.

You play as a washed-up seaman who has escaped a wreck and ended up on a plantation.

The navigation system is deeply unusual.

I had one big of trouble, with the game's only locked door. I had tried the correct action in different rooms, and discovered it didn't work, so I didn't try it in the right room. I ended up decompiling to find the answer (as the game has some speed-IF bits, like no hint system, so I didn't trust it completely), but I could have figured it out with more experimentation. I felt like it drew me out of the story, though. Otherwise, this is a wonderful game.

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