This game is ingenious, as creative as Lime Ergot was, with a touch reminiscent of Midnight. Swordfight.
You play as a washed-up seaman who has escaped a wreck and ended up on a plantation.
The navigation system is deeply unusual.
I had one big of trouble, with the game's only locked door. I had tried the correct action in different rooms, and discovered it didn't work, so I didn't try it in the right room. I ended up decompiling to find the answer (as the game has some speed-IF bits, like no hint system, so I didn't trust it completely), but I could have figured it out with more experimentation. I felt like it drew me out of the story, though. Otherwise, this is a wonderful game.